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stylized-style

面向 Blender 非写实游戏与动画的艺术指导 Skill,给出形状语言、比例夸张、色彩和谐、剪影可读性、手绘贴图流程、NPR 渲染(描边、分级光照、Bloom)、角色与环境风格化要点及 MUST/MUST NOT 约束,并列出通过 MCP 配置比例、材质与渲染的步骤。

arjun988
热度 0.00
最近更新 2026-10-18 16:24:08
分类:创作依赖:MCP 服务应用场景:图像生成

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/stylized-style
Metadata
name
stylized-style
description
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"stylized, NPR, hand-painted, toon, cartoon, exaggerated, shape language, cel shading","related-skills":"materials, rendering, lowpoly-style, environment-artist"}

Stylized Style Specialist

Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.

When to Use

  • Non-photorealistic games
  • Hand-painted texture workflows
  • Animated/stylized characters
  • Fantasy environments with art direction
  • Toon/cel-shaded rendering

Core Principles

  1. Shape language — Circles=friendly, squares=stable, triangles=danger
  2. Exaggeration — Push proportions beyond realistic
  3. Color harmony — Limited palette; intentional accent colors
  4. Silhouette clarity — Strong readable shapes
  5. Detail in texture — Not micro-geometry

Shape Language

Shape Association Use
Circle/Oval Friendly, approachable Heroes, cute creatures
Square/Rectangle Stable, reliable Architecture, guards
Triangle Dynamic, dangerous Villains, spikes, roofs

Combine shapes consistently per character/faction.

Proportion Exaggeration

Feature Stylized Approach
Head 25–40% of height (chibi to semi-realistic)
Hands Larger for expressiveness
Eyes Enlarged for emotion
Limbs Tapered; simplified joints
Weapons Oversized for readability

Color Harmony

Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments

Rules:

  • Limit palette to 3–5 core colors + neutrals
  • Reserve saturated accents for interactive elements
  • Desaturate backgrounds; saturate foreground subjects

Material Approach

  • Hand-painted albedo priority over PBR accuracy
  • Flat or stepped roughness (not continuous PBR)
  • Rim lighting built into texture (not just shader)
  • Subsurface on skin: exaggerated warm tones
  • No photoreal micro-detail

NPR Rendering

Coordinate with rendering skill:

  • Toon BSDF or Shader to RGB setups
  • Stepped lighting (2–3 bands)
  • Outline pass: inverted hull or Freestyle
  • Bloom on emissive accents
  • Flat ambient forbidden — maintain form readability

Hand-Painted Texture Workflow

1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked

Character Stylization

  • Simplified anatomy; avoid uncanny valley
  • Hair as solid shapes or card clusters
  • Clothing folds: painted, not simulated
  • Facial features: large eyes, small nose (style dependent)

Environment Stylization

  • Exaggerated verticality in forests/mountains
  • Architecture: oversized elements (doors, windows)
  • Vegetation: puff/cloud shapes (not botanical accuracy)
  • Water: stylized foam patterns

MCP Integration

  1. Block exaggerated proportions via MCP
  2. Assign stylized materials via MCP
  3. Configure NPR render settings via MCP
  4. Validate silhouette with flat shading via MCP
  5. Limit geometry detail per stylized budgets

Constraints

MUST DO

  • Define shape language per asset/faction
  • Maintain color palette consistency
  • Exaggerate intentionally, not accidentally
  • Paint detail in textures
  • Test NPR render early

MUST NOT DO

  • Mix photoreal PBR with stylized shapes without intent
  • Micro-detail geometry (use texture)
  • Realistic proportions unless semi-stylized target
  • Full PBR roughness accuracy
  • Skip outline/rim if NPR project requires

Reference Guide

Topic Reference Load When
NPR shader setup references/npr-shaders.md Rendering setup
Color palettes references/palette-examples.md Art direction

Related Style Packs

  • cartoon-style, anime-style, comic-book-style, manga-style, hand-painted-style, painterly-style
  • chibi-style, pixel-art-style, hd-2d-style, stop-motion-craft-style