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anime-style

为 Blender 动漫/赛璐璐风格项目提供美术方向:硬边色块与卡通着色、清晰剪影与描边、简化比例的建模与灯光建议,并说明与 stylized-style 的差异;附 cel shader 设置与动漫比例两篇参考资料。

arjun988
热度 0.00
最近更新 2026-10-18 16:23:41
分类:创作依赖:纯提示词应用场景:图像生成

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/anime-style
Metadata
name
anime-style
description
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"anime, cel shade, toon shader, anime style, hard shadows, manga, Japanese animation look","related-skills":"stylized-style, materials, rendering, character-artist, compositing"}

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

  1. Flat tonal regions — 2–4 value steps max per material
  2. Hard shadow terminators — Specular as graphic shapes
  3. Line / silhouette clarity — Optional freestyle or inverted hull
  4. Proportion language — Eyes, hair masses, simplified anatomy
  5. Palette discipline — Limited hues; accent sparingly

Shading Approach

Method Use
Shader Toon / ColorRamp on diffuse Fast Eevee/Cycles toon
Emission + ramp Graphic unlit regions
Freestyle / grease pencil lines Contours
Solidify inverted hull Thick outlines

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • stylized-style = broad NPR / hand-painted
  • anime-style = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

Topic Reference Load When
Cel Shader Setup references/cel-shader-setup.md When needed
Anime Proportion references/anime-proportion.md When needed