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voxel-style

面向 Blender 的体素/Minecraft 风格美术指导,给出网格吸附、有限色板、台阶式轮廓、区块模块化等原则及建模与材质建议,并说明与 lowpoly 风格的差异;通过参考文档补充体素网格与体素角色要点,不含可执行代码或模型资源。

arjun988
热度 0.00
最近更新 2026-10-18 16:24:11
分类:创作依赖:纯提示词应用场景:图像生成

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/voxel-style
Metadata
name
voxel-style
description
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"voxel, Minecraft, blocky, cube world, pixel voxel, grid block, chunk","related-skills":"lowpoly-style, environment-artist, materials, geometry-nodes"}

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • lowpoly-style allows irregular low tris / PS1 vibes
  • voxel-style enforces grid occupancy aesthetic

Constraints

MUST DO

  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small

MUST NOT DO

  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Reference Guide

Topic Reference Load When
Voxel Grid references/voxel-grid.md When needed
Voxel Characters references/voxel-characters.md When needed