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archviz

该 Skill 以文本指南形式给出建筑可视化工作流:从 CAD/尺度校验、灰模、建模到材质、相机、灯光与渲染合成,强调真实世界尺度、垂直校正、PBR 玻璃与实用灯具,并提及通过 MCP 交付静帧或简单漫游,附相机与灯光两个参考文档。

arjun988
热度 0.00
最近更新 2026-10-18 16:23:42
分类:创作依赖:MCP 服务应用场景:图像生成 / 工作流

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/archviz
Metadata
name
archviz
description
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"archviz, architectural visualization, interior render, exterior render, real estate render, architecture viz","related-skills":"environment-artist, materials, lighting, camera-cinematography, rendering, compositing, lookdev"}

Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter–meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24–35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO

  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible

MUST NOT DO

  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

Topic Reference Load When
Archviz Camera references/archviz-camera.md When needed
Archviz Lighting references/archviz-lighting.md When needed