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roblox-building

面向 Roblox Studio 的几何与地图构建指南:以 MCP 或独立 Luau 分阶段搭建模型和地图,选择并检查项目资产与 Toolbox 资产,遵循玩家尺度与吸附规则,并通过读回、视图与验收清单核对道具与地图;references/full.md 提供地图、验证与资产细节。

TabooHarmony
热度 0.00
最近更新 2026-10-18 22:40:28
分类:开发依赖:MCP 服务 / 代码执行应用场景:代码生成 / 自动化脚本

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add tabooharmony/roblox-brain/roblox-building
Metadata
name
roblox-building
description
Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.
when_to_use
Also for fixing map gaps, z-fighting, scale, collisions or players escaping the map, placing store assets, and reviewing a map layout.
last_reviewed
"2026-10-14T00:00:00.000Z"
sources
["original","https://create.roblox.com/docs/en-us/projects/assets/privacy.md","https://devforum.roblox.com/t/large-scale-roblox-terrain-the-ultimate-guide/405672","https://devforum.roblox.com/t/a-complete-guide-to-editableimages/3858566","https://create.roblox.com/docs/reference/engine/classes/EditableImage","https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/studio/mcp.md","https://create.roblox.com/docs/production/game-design/core-loops","https://create.roblox.com/docs/production/game-design/onboarding","https://create.roblox.com/docs/production/game-design/onboarding-techniques","https://create.roblox.com/docs/projects/assets/toolbox","https://create.roblox.com/docs/scripting/security/third-party-vulnerabilities","https://create.roblox.com/docs/assistant/guide"]

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets. 3-4. Build in phases with readback; verify tree, view, traversal.

Asset Choice

  • Search project assets and Toolbox first; check type, creator, price, scripts, fit.
  • Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh: permission + memory limits.
  • Native Parts/CSG when reuse/generation is unsuitable.
  • Asset privacy: new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard. See roblox-studio-mcp.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance. Map: root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, view when supported, playtest results.

Anti-Patterns

Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md (maps, validation, assets).