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Phantra AI: Camera Moves

整理推入、拉远、环绕、手持、锁定、变焦、甩镜、升降、俯拍和 POV 等运镜,以及特写、中景、远景和机位高度的用法;强调每个 2-10 秒窗口只用一个运镜,并给出节拍写法与示例。

分类:创作
zeropage-onryo
zeropage-onryo
热度 5.21
最近更新 2026-11-03 01:56:46

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camera-moves
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A vocabulary of camera moves and framings for Phantra scene prompts (push-in, pull-back, orbit, handheld, locked-off, rack focus, whip pan, crane, top-down, POV; close, medium, wide), with when each works in a 2-10 second shot and the rule of one move per shot. Use when someone asks how to shoot a beat, names a move, or wants a shot calmer or more alive. NOT for a camera move on an existing still (effects), the whole scene (write-scene) or the light and palette of a look (look-matching).

Camera moves

Each timed window in a scene is rendered as its own clip (the model is handed that window's text, with the rest of the scene only as continuity to keep identical), so a window is ONE camera setup: one move, one framing, one action, 2 to 10 seconds. The move starts and finishes inside the window and is written in plain words -- what it does, how fast, what it ends on. Never name a film, a director or a camera brand. Nothing here spends.

The moves

move what it does fits write it like
push-in closes on a face or object; a decision, a tightening 3-6s "slow push-in from medium to close on Sam's face as he reads it"
pull-back reveals where we are; isolation, scale 4-8s "steady pull-back from the cup to the whole empty table"
orbit shows a form in the round; a product, a figure 4-8s "a half-orbit left to right at chest height around the bottle"
handheld immediacy, unease; a walk 2-10s "handheld, small breathing movement, follows Sam down the hall"
locked-off stillness; lets the action and the comedy play 2-10s "locked-off wide; nothing moves but Sam"
rack focus moves attention between two depths 2-4s "rack focus from the keys in front to the door behind"
whip pan a jolt between two subjects 2-3s "whip pan right from Sam to the window; settle on it"
crane / rise scale; an opening or an ending 4-8s "the camera rises from eye height to above the roofline"
top-down hands at work, pattern, a product on a surface 3-8s "top-down, locked, as two hands lay the parts out in a row"
POV through a character's eyes 2-6s "POV from Sam's eyes, handheld, looking down at the open tin"

Framings and heights

  • Close: one detail -- a face, hands, a label. Holds a likeness best.
  • Medium: waist up -- a person and what they hold or do.
  • Wide: the whole space -- where we are; establish, then cut closer.
  • Eye height is neutral; chest height sits a little lower and grounds the subject; low gives scale or menace -- a product looming, a figure in a doorway.

Writing a move into a beat

(start-end s) [framing], [height], [move]; [subject] [one action]; [what the move ends on]. One move and one action per window; a second move is a second window. Pair motion with stillness (a push-in, then a locked-off cut). The lens and the depth of field belong in the scene's style block, not in every beat, unless one shot changes them ("a longer lens here, shallow"). Match the move to the length: 2-3s takes a whip pan, a rack focus or a close cut-in; 4-6s a push, a pull or a half-orbit; 7-10s a rise, a full orbit or a walk.

Example beats (the rest of the scene follows write-scene's shape):

(0-3s) Close, chest height, locked-off; Sam's thumb lifts the tin's lid a
finger's width and stops.
(3-8s) Medium, eye height, slow push-in; Sam reads the note inside, his face
unmoving; the push ends on his eyes.
(8-10s) Wide, low, whip pan from Sam to the front door; it is open. End.

When the motion matters

Big moves (an orbit, a rise, a walk) show more of the frame and ask more of the model than a locked-off close; a push-in on a face keeps a likeness best. recommend_model reads the JOB off what, not the move -- a face or hands in it, sound, a long take, a cheap test or a final deliverable -- and with seconds ranks the models with a reason and its credits each ("a handheld walking shot with a face in it", "a final product spot, realistic, with sound"); video_models lists their lengths and frames. Say the reason; the person picks the model, and that pick goes on quote as model, so the price they see is for that model, then on approve with the quote's tokens once they have seen the price and said yes in this chat (price-and-render).

Then

Fold the beats into the full scene (opening line, style, beats, sound, avoid) and save it with write_scene (write-scene). Pricing and the render -- quote, the person's yes in this chat, approve -- are price-and-render.

Do not

  • Never two moves in one window, and never a move with no end point.
  • Never a move the length cannot hold (a full orbit in 2 seconds).
  • Never "cinematic", "epic" or a film's name in place of a move.
  • Never put a cut or a change of place inside a window; those go between.