Cinematic 3D Type
Core idea
The defining motion engine is camera + depth. Build the scene so this system—not a surface effect—creates the visual identity.
Non-negotiable rules
- Camera movement must have narrative purpose.
- Establish scale before the biggest move.
- Use depth to clarify hierarchy, not to decorate every element.
- Lighting changes should reveal form, not hide weak geometry.
- Reserve the most dramatic fly-through or orbit for a meaningful beat.
Workflow
- Extract the single hero message, object or transformation.
- Design the hero frame before animating.
- Load
references/techniques.mdand choose 2–4 techniques. - Load
references/recipes.mdfor sequence and handoff patterns. - Block macro timing before micro-detail.
- Implement deterministic frame behavior.
- QA opening, hero, fastest transition and exit at delivery resolution.
Timing model
For a 6–12 second scene:
- 0–15% visual premise
- 15–55% establish system
- 55–80% strongest transformation
- 80–100% readable payoff
Motion principles
- Let camera + depth cause the movement.
- Prefer continuity to disappear/reappear edits.
- Match easing and temporal behavior to the physical/system logic.
- Keep one dominant motion idea per beat.
- Align major events to narrative or musical structure.
- Make the scene understandable muted.
Implementation
Use HTML/CSS, GSAP/Web Animations, SVG, Canvas, WebGL or Three.js as required. Choose the lightest stack that expresses the real behavior.
Progressive references
references/techniques.mdreferences/recipes.mdexamples/prompts.md
Quality gate
- recognizable without the style label
- readable hero state
- no generic fade where a motivated transition exists
- clear escalation and payoff
- deterministic/repeatable behavior
- coherent exit for the next scene
Prompt starter
Use the Cinematic 3D Type skill.
Goal: [GOAL]
Content: [CONTENT]
Duration: [SECONDS]
Format: [ASPECT RATIO]
Let camera + depth drive the motion.
Build in code.
Use only techniques that strengthen the story.
