Bevy economy system
When to use
Load this when wallets, prices, or vendors change numbers. Item identity stays on bevy-inventory-system.
ECS shape
- Components: wallet amounts you define.
- Resources: price rows live in one resource (bevy-data-resources).
- Systems: mutate wallets on
Update. Use.chain()when stock must drop before the wallet debit. - Messages: a purchase or transfer is a message. This file names
PurchaseandTransfer.
Idioms
| Need | Bevy shape |
|---|---|
| Wallet | A component of currency amounts you define. |
| Price row | A resource table. |
| Transaction | A message. One system writes both wallets with get_many_mut. |
Scope
- Coins live on a wallet component. Prices live in one resource. A purchase message is the only writer of the buyer wallet.
- Persistence of the wallet belongs on bevy-save-load.
Examples
[package]
name = "economy"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.20"
Price lookup and the wallet write share one chain so the debit sees the row that was chosen.
#[derive(Component)]
struct Wallet {
coins: u32,
}
#[derive(Clone, Copy)]
struct PriceRow {
item: u32,
cost: u32,
}
#[derive(Resource)]
struct PriceTable {
rows: Vec<PriceRow>,
}
#[derive(Message)]
struct Purchase {
buyer: Entity,
item: u32,
}
fn buy(
mut purchases: MessageReader<Purchase>,
table: Res<PriceTable>,
mut wallets: Query<&mut Wallet>,
) {
for purchase in purchases.read() {
let Some(row) = table.rows.iter().find(|row| row.item == purchase.item) else {
continue;
};
let Ok(mut wallet) = wallets.get_mut(purchase.buyer) else {
continue;
};
if wallet.coins < row.cost {
continue;
}
wallet.coins -= row.cost;
}
}
pub struct EconomyPlugin;
impl Plugin for EconomyPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(PriceTable {
rows: vec![
PriceRow { item: 1, cost: 12 },
PriceRow { item: 2, cost: 40 },
],
})
.add_message::<Purchase>()
.add_systems(Update, buy);
}
}
Moving coins between two wallets uses one mutable query so the two writes cannot race.
#[derive(Component)]
struct Wallet {
coins: u32,
}
#[derive(Message)]
struct Transfer {
from: Entity,
to: Entity,
amount: u32,
}
fn transfer(mut moves: MessageReader<Transfer>, mut wallets: Query<&mut Wallet>) {
for mv in moves.read() {
if mv.amount == 0 || mv.from == mv.to {
continue;
}
let Ok([mut from, mut to]) = wallets.get_many_mut([mv.from, mv.to]) else {
continue;
};
if from.coins < mv.amount {
continue;
}
from.coins -= mv.amount;
to.coins += mv.amount;
}
}
A vendor lists stock. The purchase message names the item id; this system only refuses an empty shelf.
#[derive(Component)]
struct Vendor {
item: u32,
stock: u32,
}
#[derive(Message)]
struct Purchase {
buyer: Entity,
item: u32,
}
fn take_stock(mut purchases: MessageReader<Purchase>, mut vendors: Query<&mut Vendor>) {
for purchase in purchases.read() {
for mut vendor in &mut vendors {
if vendor.item != purchase.item || vendor.stock == 0 {
continue;
}
vendor.stock -= 1;
break;
}
}
}
Chain take_stock before buy when a sale must decrement the shelf and the wallet together.
Expert Knowledge Delta
Target: Bevy 0.20+.
Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component |
One system via Query |
Update or FixedMain |
| One value for the whole app | Resource |
One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands |
The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() |
The chained systems only | Same schedule |
| Plugin boundary | Plugin |
build registers systems and resources |
Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query |
A scene-tree script on the actor |
| App-wide config or clock | Resource |
Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock |
Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup |
Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging |
A new event type invented in this file |
| An API outside the documented set | Read the official manual linked below | A made-up crate or API |
Load references/ecs-ownership.md for the ownership table.
NEVER
-
Do not pin
/0.20.0/in docs URLs. WHY: links stay onlatest; the 0.20 target is stated once in prose. -
Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. -
Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
-
No scene-tree node or signal bus for this mechanic. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
-
No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
Reference
The library pin on bevy-master stays 0.20.
Official Documentation
- Assets - Official asset catalog. No third-party crate was selected.
- Examples - Example tree on the
latestbranch. - ECS -
Component, systems,Query,Startup,Update, and.chain(). - Plugins -
Plugin,DefaultPlugins,MinimalPlugins, andadd_plugins.
Related Skills
Prerequisites
- bevy-master - Hub and schedules.
- bevy-ecs-composition - Components and systems.
- bevy-inventory-system - Item stacks.
- bevy-save-load - Persist the wallet.
- bevy-data-resources - Tables and definitions.
- bevy-events-messaging - One-shot facts.
Complements
- bevy-state-machines - Mode flags.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.
