360 Secure SkillHub
360 安全技能中心

roblox-security

面向 Roblox 游戏代码的安全审计与加固指引,覆盖“客户端不可信”前提、经典复制与服务器权威两种模型、DataStore 会话锁、购买回执与封禁处理,并提供分级审计清单与常见反模式;正文为静态参考文档,示例代码需自行验证。

TabooHarmony
热度 0.00
最近更新 2026-10-18 22:40:36
分类:安全依赖:纯提示词应用场景:代码审查 / 模板

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add tabooharmony/roblox-brain/roblox-security
Metadata
name
roblox-security
description
Use when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.
when_to_use
Also for security reviews, cheaters or exploiters, duplicated items or currency, trusting client values, admin commands, and pre-release audits.
last_reviewed
"2026-10-14T00:00:00.000Z"
sources
["https://create.roblox.com/docs/ui/text-filtering","https://create.roblox.com/docs/scripting/security/security-tactics","https://create.roblox.com/docs/scripting/security/client-server-boundary","https://create.roblox.com/docs/projects/server-authority","https://create.roblox.com/docs/projects/server-authority/techniques","https://create.roblox.com/docs/reference/engine/classes/Players","https://create.roblox.com/docs/scripting/capabilities","original","https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/reference/engine/classes/Player.yaml","https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/reference/engine/classes/SocialService.yaml"]

Roblox Security

When to Load

Load for authority, remote abuse, economy, saves, bans, or sandboxing audits. Remote validation/rate limits: roblox-networking.

Quick Reference

Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.

Authority Models

  • Classic replication: validate client requests against server state. Never trust client damage, currency, inventory, permissions, or positions.
  • Server Authority: Workspace.AuthorityMode = Server: the server owns core simulation while clients predict and recover from misprediction. Use BindToSimulation() (needs UseFixedSimulation), not blanket Heartbeat correction. Cheap for stock characters, rewrite-scale for authored simulation (full.md).
  • Both: validate attacks, purchases, teleports, permissions, and custom remotes at the server boundary.

Audit Checklist

CRITICAL: Server-authoritative state · Documented authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client code

HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects · Validate ProximityPrompt/ClickDetector/DragDetector like remotes

MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering · Script sandboxing for third-party code

Enforcement

Enforcement is a product decision with appeal implications. Players:BanAsync/UnbanAsync are server-only and need Players.BanningEnabled; pcall them. Duration, reason limits and device blocks: full.md.

Anti-Patterns

Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.

See references/full.md for detailed examples.