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roblox-monetization

提供 Roblox 变现实现指导:游戏通行证、开发者产品、订阅、私人服务器与购买资格政策检查;强调客户端发起提示、服务端发放、收据幂等与重试,并说明付费随机物品的政策选项。

TabooHarmony
热度 0.00
最近更新 2026-10-18 22:40:33
分类:开发依赖:纯提示词应用场景:API 集成 / 代码生成 / 调试排错 / 代码审查

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add tabooharmony/roblox-brain/roblox-monetization
Metadata
name
roblox-monetization
description
Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
when_to_use
Also for ProcessReceipt bugs, purchases not granting, pricing, shop offers, Robux prompts, refunds or make-goods, and paid random item policy.
last_reviewed
"2026-10-14T00:00:00.000Z"
sources
["https://create.roblox.com/docs/reference/engine/classes/MarketplaceService","https://create.roblox.com/docs/reference/engine/classes/MarketplaceService#BindReceiptHandler","https://create.roblox.com/docs/production/monetization/passes","https://create.roblox.com/docs/production/monetization/developer-products","https://create.roblox.com/docs/production/monetization/subscriptions","https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/production/monetization/regional-pricing.md","https://create.roblox.com/docs/production/monetization/robux-transfers","https://create.roblox.com/docs/production/monetization/paid-random-items","https://create.roblox.com/docs/reference/engine/classes/PolicyService","https://create.roblox.com/docs/creator-rewards","https://devforum.roblox.com/t/creator-rewards-is-live/3838257","original"]

roblox monetization

When to Load

Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.

Quick Reference

  • Prompt purchases from the client, but grant value only from server-owned code.
  • Passes: one server-owned ID→benefit registry; join and purchase refresh use the same idempotent benefit path. Full.md §2a.
  • Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either ProcessReceipt or BindReceiptHandler with Enum.ReceiptType.DeveloperProduct. PromptProductPurchaseFinished is not purchase confirmation.
  • Failed receipts remain NotProcessedYet; retries depend on the chosen receipt API, not an invented timer. See full.md.
  • For eligibility-sensitive purchases, check PolicyService and current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work.
  • Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
  • Test failed/duplicate grants, absent players, and interrupted saves. Transfers, subscription changes, and dynamic pricing: full.md.
  • A receipt handler's presence is not proof of correctness; inspect its ownership, durable idempotent grant, and retry paths for unknown products or absent players.

Need the details? Load references/full.md for purchase flows and failure handling.