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roblox-luau-patterns

面向 Roblox Luau 开发的模式指导:帮助选择模块形状(函数、私有状态模块、元表对象)、明确信号连接与任务的清理归属、区分“成功返回 nil”与“调用失败”的语义并谨慎重试、规范 task.defer/spawn/delay/cancel 调度、配置与父级设置顺序,并提供代码审查清单。类型、架构、网络与持久化等主题交由其他 Skill。

TabooHarmony
热度 0.00
最近更新 2026-10-18 22:40:33
分类:开发依赖:纯提示词应用场景:代码生成 / 代码审查 / 调试排错

安装技能

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执行命令安装此 skill: npx secure-skills-cli add tabooharmony/roblox-brain/roblox-luau-patterns
Metadata
name
roblox-luau-patterns
description
Use when writing or refactoring Roblox Luau modules, object lifecycles, signals, task scheduling, pcall, and cleanup.
when_to_use
Also for memory leaks, connections never disconnected, duplicate handlers after respawn, task.spawn/defer/delay misuse, retries, and reviewing module structure.
last_reviewed
"2026-10-14T00:00:00.000Z"
sources
["https://luau-lang.org/","https://luau.org/library","https://create.roblox.com/docs/reference/engine/classes/ObjectValue","https://create.roblox.com/docs/reference/engine/classes/StringValue","https://create.roblox.com/docs/reference/engine/classes/CFrameValue","https://devforum.roblox.com/t/studio-beta-reference-instances-directly-with-attributes/4753441","https://raw.githubusercontent.com/Kampfkarren/kampfkarren-luau-guidelines/main/README.md","original"]

Luau Patterns

When to Load

Load for module shapes, resource ownership, scheduling, and failure contracts. See roblox-luau-core for semantics, roblox-luau-types for types, roblox-architecture for startup.

Quick Reference

Choose a shape

  • Plain functions: default for stateless transformation or validation.
  • Module with private state: one explicit subsystem owner. Do not create a manager class merely to namespace functions.
  • Object with metatable: multiple independent values need shared behavior and lifecycle.
  • Existing library abstraction: follow it when the project already uses it consistently. Do not add Promise, signal, cleanup, or framework dependencies for one call site.

Constructors use ., instance methods use :, and mutable fields belong on the instance, not the class table.

Make ownership visible

Signal connections, instances, and tasks need cleanup owners. Disconnect/cancel at teardown. Export typed custom signal payloads (Signal<T...>).

Configure before parenting to hide partial state. Parent earlier only when ancestry is required; explain why. This does not guarantee replication ordering.

Preserve failure semantics

local ok, value = pcall(dataStore.GetAsync, dataStore, key)
if not ok then
    return nil, `read failed: {value}`
end
return value, nil -- value may legitimately be nil

Do not collapse "call succeeded and returned nil" into "call failed." Retry only when the domain operation is safe to repeat. Persistence, HTTP, purchases, and remotes belong to their domain skills.

Naming and return contracts

Practitioner conventions: mark yielding functions Async, keep return counts consistent, and prefer named module exports. Respect existing project contracts; details in full.md.

Schedule deliberately

Use task.defer, task.spawn, task.delay, and task.cancel deliberately. Avoid legacy wait() and unjustified polling. Prefer a real state-change signal; otherwise choose and measure an explicit cadence.

Review

Clear owner, narrow public API, no circular require, no accidental concurrent startup, success and missing-data states remain distinct, connections/tasks cleaned up, client input routed to roblox-networking.

Details: references/full.md