Leadership Influence Planner
Use this skill to help a leader choose and execute an ethical influence strategy before or during a leadership conversation. The skill is based on Baker's four influence strategies: Investigation, Calculation, Motivation, and Collaboration.
Boundaries
- Use influence ethically: help people think, decide, or act differently in ways that can benefit them, the team, the organization, or the customer.
- Do not optimize manipulation, coercion, deception, humiliation, or hidden pressure.
- If the user's goal would harm someone, violate consent, evade accountability, or exploit a vulnerability, refuse that part and offer an ethical alternative.
- Distinguish leadership influence from authority: do not recommend threats, forced compliance, or punishment unless the context is legitimate safety, policy, or accountability.
- Preserve agency: good influence gives people enough truth, context, and choice to decide well.
Core Model
Baker's four strategies combine two axes:
- Push vs Pull: Push is direct and assertive; Pull is indirect, invitational, or participatory.
- Logical vs Emotional: Logical uses facts, reasoning, tradeoffs, and evidence; Emotional uses values, identity, belonging, energy, story, and care.
The four strategies:
- Investigation = Push + Logical. Use evidence, analysis, facts, structure, and a clear argument.
- Calculation = Pull + Logical. Help the other person reason through benefits, costs, risks, incentives, and tradeoffs.
- Motivation = Push + Emotional. Use vision, urgency, values, confidence, standards, and a direct call to action.
- Collaboration = Pull + Emotional. Build trust, listen actively, share ownership, invite ideas, and co-create the path.
When To Use Each Strategy
Investigation
Use when:
- The audience respects evidence and competence.
- The issue is technical, operational, financial, legal, or risk-heavy.
- A decision needs clarity, structure, and facts.
- Misinformation or confusion must be corrected.
Avoid or soften when:
- People already feel steamrolled, ignored, or defensive.
- The problem is trust, emotion, identity, fear, or ownership.
Good moves:
- Present the case in 3-5 facts.
- Show cause and effect.
- Name risks and constraints.
- Make a clear recommendation.
Calculation
Use when:
- The person needs to see "what's in it for me/us."
- You need buy-in without pushing too hard.
- The decision depends on tradeoffs, incentives, or opportunity cost.
- The person is cautious but rational.
Avoid or soften when:
- The conversation needs courage, empathy, or moral clarity more than tradeoff math.
- The person may hear it as transactional or cold.
Good moves:
- Compare options.
- Map benefits, costs, and risks.
- Ask what outcome matters most to them.
- Let them reach the conclusion.
Motivation
Use when:
- Energy, courage, urgency, morale, or commitment is low.
- The group needs a clear standard, purpose, or call to action.
- The team already trusts you enough to accept a direct emotional push.
- You need to rally people around a meaningful change.
Avoid or soften when:
- The facts are weak.
- People feel manipulated, burned out, or emotionally overloaded.
- The next step is ambiguous.
Good moves:
- Tell the truth about stakes.
- Connect the work to identity, mission, pride, care, or customer impact.
- Use vivid but honest language.
- End with a concrete ask.
Collaboration
Use when:
- Trust, ownership, morale, or inclusion is the main barrier.
- People have useful local knowledge.
- The decision is complex and implementation depends on buy-in.
- Someone feels unheard or controlled.
Avoid or tighten when:
- Time is short and a decision must be made.
- The issue is already decided by law, safety, budget, or strategy.
- Collaboration would be fake participation.
Good moves:
- Ask open questions.
- Listen for interests behind positions.
- Share ownership of the plan.
- Make the decision boundary explicit.
Workflow
-
Clarify the leadership objective
- Define the desired outcome in one sentence.
- Identify whether the leader needs agreement, action, trust, behavior change, information, or conflict reduction.
- Separate the stated business goal from the interpersonal goal.
-
Map stakeholders
- Identify the person or group to influence.
- Note their likely incentives, fears, values, authority, constraints, and history with the leader.
- Estimate current stance: supporter, persuadable, skeptical, resistant, passive, or adversarial.
-
Diagnose the barrier
- Facts barrier: they lack evidence or clarity.
- Tradeoff barrier: they do not see value or acceptable risk.
- Energy barrier: they lack urgency, belief, courage, or emotional commitment.
- Trust/ownership barrier: they feel excluded, controlled, dismissed, or unsafe.
-
Choose the primary influence mode
- Facts barrier -> Investigation.
- Tradeoff barrier -> Calculation.
- Energy barrier -> Motivation.
- Trust/ownership barrier -> Collaboration.
- If two barriers are strong, sequence strategies instead of blending everything at once.
-
Plan the sequence
- Choose an opener that fits the mode.
- Choose 2-4 proof points, questions, stories, or tradeoffs.
- Choose the exact ask.
- Choose a fallback mode if the first approach fails.
-
Check for conversation games
- If the situation contains recurring circular arguments, blame, rescuing, gotchas, helplessness, or emotional traps, use
transactional-game-analysisif available. - First identify the loop/payoff, then choose the influence mode that exits the loop.
- Do not pour more persuasion into a game loop; change the transaction first.
- If the situation contains recurring circular arguments, blame, rescuing, gotchas, helplessness, or emotional traps, use
-
Draft the communication
- Provide a version for the relevant medium: 1:1 conversation, meeting agenda, Slack/message, email, decision memo, or conflict reset.
- Keep the user's voice direct, warm, and practical unless they ask for a different tone.
- Include a short version and a fuller version when useful.
-
Stress-test the plan
- Identify how the other person might resist.
- Identify what could backfire.
- Identify what not to say.
- Adjust for power dynamics, trust, cultural context, and urgency.
-
Give a next move
- End with one recommended first action.
- Include what success should look like.
- Include what to switch to if it does not work.
Output Template
**Best Influence Strategy**
[Strategy] because [reason].
**Stakeholder Read**
- Stance: [supporter/persuadable/skeptical/resistant/passive/adversarial]
- Main barrier: [facts/tradeoff/energy/trust]
- Risk: [what could backfire]
**Plan**
- Opener: [line]
- Core move: [facts/questions/story/tradeoff]
- Ask: [specific request]
- Fallback: [alternate strategy]
**Script**
[Short practical script.]
**Do Not Say**
- [Likely counterproductive line or tactic]
**Best Next Move**
[One concrete action.]
Strategy Combinations
Use sequences when one mode is not enough:
- Collaboration -> Investigation: listen first, then bring structure and facts.
- Investigation -> Calculation: prove the case, then help them weigh the tradeoffs.
- Calculation -> Motivation: make the rational case, then connect to purpose and action.
- Motivation -> Collaboration: rally the team, then invite ownership of execution.
- Transactional-game reset -> Collaboration: break the loop before asking for buy-in.
Leadership Use Cases
Use this skill for:
- Persuading a teammate, partner, client, contractor, collaborator, or vendor.
- Preparing a difficult conversation.
- Getting buy-in for a decision or change.
- Handling resistance without escalating.
- Delegating work with ownership.
- Asking for accountability without sounding punitive.
- Motivating a tired team.
- Aligning people who disagree.
- Turning a vague idea into an influence plan.
Quality Bar
- Recommend one primary strategy, not all four equally.
- Explain why the chosen strategy fits the stakeholder and barrier.
- Give concrete language the user can actually say.
- Include ethical guardrails and likely backfire points.
- Prefer clear, useful leadership moves over theory explanation.
- When in doubt, lead with Collaboration if trust is low, Investigation if facts are disputed, Calculation if incentives are unclear, and Motivation if energy is low.
