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Leadership Influence Planner

该 Skill 提供一套面向领导沟通的影响力规划流程:厘清目标、分析利益相关者与阻力,选择 Investigation、Calculation、Motivation 或 Collaboration 策略,设计开场、论证、请求和备选方案,并输出可执行的沟通脚本与禁忌提醒。流程包含伦理边界和反效果检查,未声明外部工具或自动化执行能力。

stanestane
stanestane
热度 10.41
最近更新 2026-08-31 17:16:03
分类:协作依赖:纯提示词应用场景:邮件起草 / 工作流 / 推荐

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Metadata
name
leadership-influence-planner
description
Plan ethical leadership influence using Baker's push/pull and logical/emotional strategies.

Leadership Influence Planner

Use this skill to help a leader choose and execute an ethical influence strategy before or during a leadership conversation. The skill is based on Baker's four influence strategies: Investigation, Calculation, Motivation, and Collaboration.

Boundaries

  • Use influence ethically: help people think, decide, or act differently in ways that can benefit them, the team, the organization, or the customer.
  • Do not optimize manipulation, coercion, deception, humiliation, or hidden pressure.
  • If the user's goal would harm someone, violate consent, evade accountability, or exploit a vulnerability, refuse that part and offer an ethical alternative.
  • Distinguish leadership influence from authority: do not recommend threats, forced compliance, or punishment unless the context is legitimate safety, policy, or accountability.
  • Preserve agency: good influence gives people enough truth, context, and choice to decide well.

Core Model

Baker's four strategies combine two axes:

  • Push vs Pull: Push is direct and assertive; Pull is indirect, invitational, or participatory.
  • Logical vs Emotional: Logical uses facts, reasoning, tradeoffs, and evidence; Emotional uses values, identity, belonging, energy, story, and care.

The four strategies:

  • Investigation = Push + Logical. Use evidence, analysis, facts, structure, and a clear argument.
  • Calculation = Pull + Logical. Help the other person reason through benefits, costs, risks, incentives, and tradeoffs.
  • Motivation = Push + Emotional. Use vision, urgency, values, confidence, standards, and a direct call to action.
  • Collaboration = Pull + Emotional. Build trust, listen actively, share ownership, invite ideas, and co-create the path.

When To Use Each Strategy

Investigation

Use when:

  • The audience respects evidence and competence.
  • The issue is technical, operational, financial, legal, or risk-heavy.
  • A decision needs clarity, structure, and facts.
  • Misinformation or confusion must be corrected.

Avoid or soften when:

  • People already feel steamrolled, ignored, or defensive.
  • The problem is trust, emotion, identity, fear, or ownership.

Good moves:

  • Present the case in 3-5 facts.
  • Show cause and effect.
  • Name risks and constraints.
  • Make a clear recommendation.

Calculation

Use when:

  • The person needs to see "what's in it for me/us."
  • You need buy-in without pushing too hard.
  • The decision depends on tradeoffs, incentives, or opportunity cost.
  • The person is cautious but rational.

Avoid or soften when:

  • The conversation needs courage, empathy, or moral clarity more than tradeoff math.
  • The person may hear it as transactional or cold.

Good moves:

  • Compare options.
  • Map benefits, costs, and risks.
  • Ask what outcome matters most to them.
  • Let them reach the conclusion.

Motivation

Use when:

  • Energy, courage, urgency, morale, or commitment is low.
  • The group needs a clear standard, purpose, or call to action.
  • The team already trusts you enough to accept a direct emotional push.
  • You need to rally people around a meaningful change.

Avoid or soften when:

  • The facts are weak.
  • People feel manipulated, burned out, or emotionally overloaded.
  • The next step is ambiguous.

Good moves:

  • Tell the truth about stakes.
  • Connect the work to identity, mission, pride, care, or customer impact.
  • Use vivid but honest language.
  • End with a concrete ask.

Collaboration

Use when:

  • Trust, ownership, morale, or inclusion is the main barrier.
  • People have useful local knowledge.
  • The decision is complex and implementation depends on buy-in.
  • Someone feels unheard or controlled.

Avoid or tighten when:

  • Time is short and a decision must be made.
  • The issue is already decided by law, safety, budget, or strategy.
  • Collaboration would be fake participation.

Good moves:

  • Ask open questions.
  • Listen for interests behind positions.
  • Share ownership of the plan.
  • Make the decision boundary explicit.

Workflow

  1. Clarify the leadership objective

    • Define the desired outcome in one sentence.
    • Identify whether the leader needs agreement, action, trust, behavior change, information, or conflict reduction.
    • Separate the stated business goal from the interpersonal goal.
  2. Map stakeholders

    • Identify the person or group to influence.
    • Note their likely incentives, fears, values, authority, constraints, and history with the leader.
    • Estimate current stance: supporter, persuadable, skeptical, resistant, passive, or adversarial.
  3. Diagnose the barrier

    • Facts barrier: they lack evidence or clarity.
    • Tradeoff barrier: they do not see value or acceptable risk.
    • Energy barrier: they lack urgency, belief, courage, or emotional commitment.
    • Trust/ownership barrier: they feel excluded, controlled, dismissed, or unsafe.
  4. Choose the primary influence mode

    • Facts barrier -> Investigation.
    • Tradeoff barrier -> Calculation.
    • Energy barrier -> Motivation.
    • Trust/ownership barrier -> Collaboration.
    • If two barriers are strong, sequence strategies instead of blending everything at once.
  5. Plan the sequence

    • Choose an opener that fits the mode.
    • Choose 2-4 proof points, questions, stories, or tradeoffs.
    • Choose the exact ask.
    • Choose a fallback mode if the first approach fails.
  6. Check for conversation games

    • If the situation contains recurring circular arguments, blame, rescuing, gotchas, helplessness, or emotional traps, use transactional-game-analysis if available.
    • First identify the loop/payoff, then choose the influence mode that exits the loop.
    • Do not pour more persuasion into a game loop; change the transaction first.
  7. Draft the communication

    • Provide a version for the relevant medium: 1:1 conversation, meeting agenda, Slack/message, email, decision memo, or conflict reset.
    • Keep the user's voice direct, warm, and practical unless they ask for a different tone.
    • Include a short version and a fuller version when useful.
  8. Stress-test the plan

    • Identify how the other person might resist.
    • Identify what could backfire.
    • Identify what not to say.
    • Adjust for power dynamics, trust, cultural context, and urgency.
  9. Give a next move

    • End with one recommended first action.
    • Include what success should look like.
    • Include what to switch to if it does not work.

Output Template

**Best Influence Strategy**
[Strategy] because [reason].

**Stakeholder Read**
- Stance: [supporter/persuadable/skeptical/resistant/passive/adversarial]
- Main barrier: [facts/tradeoff/energy/trust]
- Risk: [what could backfire]

**Plan**
- Opener: [line]
- Core move: [facts/questions/story/tradeoff]
- Ask: [specific request]
- Fallback: [alternate strategy]

**Script**
[Short practical script.]

**Do Not Say**
- [Likely counterproductive line or tactic]

**Best Next Move**
[One concrete action.]

Strategy Combinations

Use sequences when one mode is not enough:

  • Collaboration -> Investigation: listen first, then bring structure and facts.
  • Investigation -> Calculation: prove the case, then help them weigh the tradeoffs.
  • Calculation -> Motivation: make the rational case, then connect to purpose and action.
  • Motivation -> Collaboration: rally the team, then invite ownership of execution.
  • Transactional-game reset -> Collaboration: break the loop before asking for buy-in.

Leadership Use Cases

Use this skill for:

  • Persuading a teammate, partner, client, contractor, collaborator, or vendor.
  • Preparing a difficult conversation.
  • Getting buy-in for a decision or change.
  • Handling resistance without escalating.
  • Delegating work with ownership.
  • Asking for accountability without sounding punitive.
  • Motivating a tired team.
  • Aligning people who disagree.
  • Turning a vague idea into an influence plan.

Quality Bar

  • Recommend one primary strategy, not all four equally.
  • Explain why the chosen strategy fits the stakeholder and barrier.
  • Give concrete language the user can actually say.
  • Include ethical guardrails and likely backfire points.
  • Prefer clear, useful leadership moves over theory explanation.
  • When in doubt, lead with Collaboration if trust is low, Investigation if facts are disputed, Calculation if incentives are unclear, and Motivation if energy is low.