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animation-quality-gate

用于接受 Blender 动画前的质量门禁:渲染接触表,检查主体突出、图层分离、轮廓稳定、纹理一致、运动连贯和导出真实性;脚本生成接触表与帧间差异报告,失败时先诊断维度再决定修复。

RobLe3
热度 0.00
最近更新 2026-10-19 02:52:22
分类:创作依赖:代码执行 / 读写文件 / MCP 服务应用场景:视频编辑 / 报告撰写 / 工作流

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add roble3/cc-blender-skill/animation-quality-gate
Metadata
name
animation-quality-gate
description
Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
allowed-tools
Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_object_info mcp__blender__get_objects_summary mcp__blender__get_object_detail_summary mcp__blender__render_viewport_to_path mcp__blender__search_api_docs mcp__blender_official__execute_blender_code mcp__blender_official__get_objects_summary mcp__blender_official__get_object_detail_summary mcp__blender_official__render_viewport_to_path mcp__blender_official__search_api_docs

MCP backend

Use when: Animation QA, contact-sheet review, motion critique, morph validation, texture flicker detection, storyboard checks, rejecting bad animation passes, pre-export animation acceptance gates.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Animation Quality Gate

Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass.

Review dimensions

  1. Subject dominance — the main asset remains readable and is not overwhelmed by HUD/context.
  2. Layer separation — base subject, texture state, glow, HUD, and background are separate enough to control.
  3. Silhouette stability — silhouette stays constant unless deliberate morph is specified.
  4. Texture coherence — no ugly full-image crossfade, crop pop, or unregistered morph.
  5. Motion coherence — arcs/dots have a reason, restrained speed, and coherent easing.
  6. Export truth — the final export can reproduce the effect or limitations are explicit.
  7. Frame aesthetics — sampled frames look good as stills.

RALPH trigger

If a user calls an animation ugly/bad, stop rebuilding immediately. First:

  • collect preview frames/contact sheet;
  • identify the failed dimension(s);
  • invoke quality-refinement-autoloop if the stack lacks a method;
  • add/refine generic skills only after sanitization;
  • only then rebuild the animation.

Hard gates

  • No final animation without a contact sheet.
  • No GLB claim for texture swaps implemented only with Blender Python handlers.
  • No decorative context elements in base avatar export unless requested.
  • No morph that violates locked geometry constraints.

Scripts

  • scripts/animation_contact_sheet.py builds a contact sheet and frame-to-frame difference report from rendered frames.