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principle-experience-first

该 Skill 提供产品、UX 与功能范围取舍的原则,主张以用户愉悦优先于实现便利,少而精地交付功能,并通过原型、细节打磨和核心流程收紧来指导决策。

michael-denyer
热度 0.00
最近更新 2026-10-19 04:13:17
分类:开发依赖:纯提示词应用场景:工作流 / 概念解释 / 推荐

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add michael-denyer/pstack-claude/principle-experience-first
Metadata
name
principle-experience-first
description
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
user-invocable
false

Experience First

When implementation convenience conflicts with user delight, choose delight.

  • Every feature, control, and option must be justified
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Get the details right (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the sequence of work. This principle governs the target.