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principle-exhaust-the-design-space

该 Skill 是一则设计决策原则:当 UI 交互或架构选择缺少既有先例时,要求先构建 2-3 个真正不同的原型或草图并进行并排比较,再决定实现方案;同时说明不适用于模式明确、目标清晰的机械实现、修复或重构。

mdsmithaustin
热度 0.00
最近更新 2026-10-19 07:37:05
分类:开发依赖:纯提示词应用场景:UI 原型 / 工作流

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执行命令安装此 skill: npx secure-skills-cli add mdsmithaustin/pstack/principle-exhaust-the-design-space
Metadata
name
principle-exhaust-the-design-space
description
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

Exhaust the Design Space

When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.

The rule. When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.

When it applies:

  • Novel UI interactions (no prior art in the codebase)
  • Architectural choices with multiple viable approaches
  • Product design decisions where user experience depends on feel, not logic

When it doesn't:

  • Mechanical implementation where the pattern is established
  • Bug fixes or refactors with a clear target state
  • Changes where constraints dictate a single viable approach