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Game Design Option Generation

在确定方向前扩展游戏设计解空间:先界定问题、目标与关键约束,再用五选项、障碍、理想结果、变革式复用、跳出框架等视角生成至少 3 个可信方案,按玩家价值、商业价值、成本、风险与战略契合度对比,最后推荐最强路径或给出取舍排序。纯提示词流程。

stanestane
stanestane
热度 42.77
最近更新 2026-05-11 17:44:51
分类:创作依赖:纯提示词应用场景:概念解释

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add game-design-option-generation
Metadata
name
game-design-option-generation
description
Generate multiple game design solution paths before committing to one direction. Use when a feature, live-ops idea, UX problem, economy issue, or design challenge feels too quickly narrowed, when a team is looping around one favorite answer, or when you need several credible options with tradeoffs instead of a single premature recommendation.

Game Design Option Generation

Generate multiple credible ways forward before choosing one.

Use this skill to expand the solution space around a game design problem, feature pitch, or design goal. Keep the work practical. The aim is not random brainstorming. The aim is to produce several plausible options, clarify what makes them different, and expose tradeoffs early.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Problem framing - what needs solving
  2. Option set - at least 3 credible solution paths
  3. Tradeoff summary - player value, business value, cost, risk, strategic fit
  4. Recommendation - which path is strongest and why

Process

1. Frame the problem

Clarify:

  • what outcome is desired
  • what constraint or tension matters most
  • what existing system context cannot be ignored

2. Generate multiple options

Always produce several options before deciding.

Use one or more of these lenses:

  • Five-options - compare several existing ideas
  • Obstacle - imagine the main blocker removed, then derive paths around it
  • Ideal outcome - work backward from the best player-facing result
  • Transformative reuse - adapt or extend what already exists
  • Outside-the-box - deliberately include non-obvious options

3. Compare options

For each option, describe:

  • summary
  • strengths
  • weaknesses
  • likely player effect
  • implementation burden
  • strategic fit

4. Recommend a path

Choose the strongest option, or recommend a sequence such as test one now, hold one in reserve, discard the rest.

Response structure

Problem Framing

  • ...

Options

  1. ...
  2. ...
  3. ...

Tradeoffs

  • Option A: ...
  • Option B: ...
  • Option C: ...

Recommendation

  • ...

Fast mode

  • What problem are we actually solving?
  • What are 3-5 plausible ways to solve it?
  • Which one is best now, and why?

Working principle

Do not confuse the first decent answer with the best available direction.