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scene-assembly

该 Skill 面向 Blender 大型场景与关卡装配,给出灰盒布局、集合层级划分、集合实例与库链接/覆盖策略、布景与灯光相机编排、可见性与实例化等性能整理建议,并声明通过 MCP 进行场景装配,配合两份参考文档使用。

arjun988
热度 0.00
最近更新 2026-10-18 16:24:06
分类:创作依赖:MCP 服务应用场景:工作流 / 模板

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/scene-assembly
Metadata
name
scene-assembly
description
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"scene assembly, layout, linking, library override, collection instance, level layout, set assembly, outliner organization","related-skills":"environment-artist, set-dressing, blender-modeler, lighting, qa-review"}

Scene Assembly

Layouts that scale. Clear collections. Linking/overrides for big sets.

When to Use

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes

Workflow

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility

Collection Structure

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

Approach When
Collection instance Repeated modular pieces
Library link + override Shared hero assets across scenes
Append One-off ownership transfer

Prefer non-destructive linking for repeated kits.

Layout Rules

  1. Greybox scale and navigation first
  2. Snap to grid for modular kits
  3. Hide heavy collections while dressing
  4. Keep world origin meaningful (level zero)

Performance Hygiene

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate

Handoff

  • Dressing → set-dressing
  • Mood → lighting + style skill
  • Gate → qa-review

Constraints

MUST DO

  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups

MUST NOT DO

  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing

Reference Guide

Topic Reference Load When
Collection Template references/collection-template.md When needed
Linking Overrides references/linking-overrides.md When needed