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psx-horror-style

该 Skill 是一份美术方向指导文档,用于在 Blender 中制作 PS1/PSX 时代恐怖风格资产:强调低面数模型、低分辨率仿射纹理、有限调色板、雾与黑暗、局部光源及克制的 VHS/CRT 后期效果,并给出必须与禁止事项,另附预算与调色板两份参考文档。

arjun988
热度 0.00
最近更新 2026-10-18 16:24:04
分类:创作依赖:纯提示词

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/psx-horror-style
Metadata
name
psx-horror-style
description
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror","related-skills":"horror-style, lowpoly-style, lighting, materials, camera-cinematography, compositing"}

PSX Horror Style

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When horror-style needs explicit PSX constraints

Core Tenets

  1. Low poly, high dread — Few tris, strong shapes
  2. Texture crunch — Low-res, nearest filtering feel
  3. Vertex / affine warping cues — Subtle wobble optional
  4. Fog + darkness — Hide draw distance sins
  5. Analog grit — VHS/CRT via compositing sparingly

Vs Related Styles

Skill Role
horror-style Broad psychological horror direction
lowpoly-style General PS1/PS2 / Lethal Company
psx-horror-style Horror + PSX crunch specifically

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (camera-cinematography)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

Topic Reference Load When
Psx Horror Budgets references/psx-horror-budgets.md When needed
Psx Horror Palette references/psx-horror-palette.md When needed