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godot-export

面向 Blender 的 Godot 导出技能:默认输出 GLB(可编辑贴图时用 GLTF 分离),要求 +Y 上轴、应用变换与修改器,材质走 Principled BSDF 到 GLTF PBR,动画导出为命名 AN_ 的片段,碰撞网格用 COL_/UCX_ 命名,并提供 Godot 导入核对清单与参考文档。

arjun988
热度 0.00
最近更新 2026-10-18 16:23:55
分类:效率依赖:MCP 服务应用场景:文件转换 / 工作流

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/godot-export
Metadata
name
godot-export
description
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"Godot, Godot export, Godot GLTF, Godot GLB, Godot materials, Godot animation","related-skills":"export-pipeline, lod-pipeline, collision-proxy, asset-optimization, materials"}

Godot Export

GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.

When to Use

  • Shipping meshes/animations to Godot 4.x
  • GLB single-file props and characters
  • Simple collision companions

Pre-Flight

  1. asset-optimization PASS
  2. Apply transforms; Y-up friendly hierarchy
  3. Materials metallic-roughness compatible

Format

Case Format
Default GLB
Editable sidecar textures GLTF separate

Settings

Format: GLB
+Y Up
Apply Modifiers: ON (when final)
Animation: include when needed

Hierarchy

  • Root empty or object named for scene root
  • Avoid deep useless empties
  • Keep collision meshes clearly named COL_ / UCX_ style

Materials

  • Principled BSDF → GLTF PBR
  • Pack images or keep relative paths consistent
  • Emission only where intended

Animation

  • NLA or actions exported as clips
  • Name actions AN_[Clip]
  • Root motion documented if used

Verify in Godot

  • Scale
  • Import materials
  • Animation libraries
  • Collision shapes

Constraints

MUST DO

  • Prefer GLB unless project says otherwise
  • Test import once
  • Keep naming consistent with naming-conventions.md

MUST NOT DO

  • Rely on Blender-only shader nodes that do not export

Reference Guide

Topic Reference Load When
Godot Checklist references/godot-checklist.md When needed