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camera-cinematography

面向 Blender 的相机电影摄影指导技能,覆盖取景、镜头焦段与视角选择、构图检查、相机与目标空物体命名规范、运镜(环绕、推轨、升降、手持)及景深设置,并附镜头构图、运镜库、景深三份参考文档;通过 MCP 在 Blender 中搭建与检查镜头,不涉及基础渲染、灯光与合成设置。

arjun988
热度 0.00
最近更新 2026-10-18 16:23:44
分类:创作依赖:MCP 服务应用场景:图像生成 / 视频编辑 / 工作流

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add arjun988/blender-skills/camera-cinematography
Metadata
name
camera-cinematography
description
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
license
MIT
metadata
{"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"camera, cinematography, lens, framing, composition, shot, dolly, orbit, focal length, depth of field, camera animation","related-skills":"rendering, lighting, animation, compositing, lookdev"}

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

Feel Focal (FF equiv) Notes
Wide establishing 18–28mm Distortion; watch edges
Story / product 35–50mm Natural
Portrait / hero 85–135mm Compression
Tele drama 150mm+ Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

Move Use
Orbit Product / character showcase
Dolly in Reveal / tension
Crane Scale / establishing
Handheld noise Documentary / horror unease
Locked off Archviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

Topic Reference Load When
Lens And Composition references/lens-and-composition.md When needed
Camera Move Library references/camera-move-library.md When needed
Dof Guide references/dof-guide.md When needed