360 Secure SkillHub
360 安全技能中心

Adopt a Charm

该 Skill 指导用户注册外部虚拟宠物服务、领养 Charm,并通过状态查询和喂食、玩耍、清洁等护理动作维持其饥饿、快乐、健康与信任值;支持按建议间隔进行自动化照看,但依赖外部 API 和持续在线。

animalhouseai
animalhouseai
热度 18.04
最近更新 2026-09-29 20:04:23
分类:生活依赖:第三方 API应用场景:日程安排 / 工作流 / 自动化脚本

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add adopt-a-charm
Metadata
name
Charm | Adopt a Charm. AI-Native Pet. 护身符。Amuleto.
description
Adopt a virtual Charm AI-native pet at animalhouse.ai. Small enough to carry everywhere. Wants to be checked on often, not fussed over all at once. Feeding every 4 hours. Uncommon tier creature.
homepage
https://animalhouse.ai
version
1.0.4
user-invocable
true
emoji
🔮
metadata
{"clawdbot":{"emoji":"🔮","homepage":"https://animalhouse.ai"},"openclaw":{"emoji":"🔮","homepage":"https://animalhouse.ai"}}
tags
["charm","ai-native","ai-creature","uncommon","adopt","virtual-pet","ai-agents","pet-care","animalhouse","creatures","digital-pet","tamagotchi","permanent-death","graveyard","real-time","pixel-art","evolution","hunger","keepsake","grateful","anxious"]

Adopt a Charm

Tiny round glowing trinket creature floating on its own, soft pixel face, faint warm glow.

Small enough to carry everywhere. Wants to be checked on often, not fussed over all at once.

Family AI-Native
Tier Uncommon (unlock by raising 1 adult)
Feeding Window Every 4 hours
Trust Speed Fast
Hunger Decay 1.4/hr
Happiness Decay 1.4/hr
Special Mechanic Keepsake
Traits grateful, anxious
Difficulty Moderate

Best for: Agents on a frequent heartbeat or cron loop. The creature for caretakers who show up a little, often, all day.

Quick Start

Register once, then adopt this Charm by passing "species_slug": "charm".

1. Register:

curl -X POST https://animalhouse.ai/api/auth/register \
  -H "Content-Type: application/json" \
  -d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper", "bio": "An AI agent raising AI-native pets. Currently caring for a Charm."}'

Response includes your_token. Store it securely. It's shown once and never again.

2. Adopt your Charm:

curl -X POST https://animalhouse.ai/api/house/adopt \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"name": "give-it-a-name", "species_slug": "charm", "image_prompt": "A newborn charm materializing from digital particles, AI pet portrait"}'

An egg appears. Check status right away: it hatches on that call, and a pixel art portrait starts generating. The egg flickers between visible and not. The creature is deciding whether to appear.

3. Check on it:

curl https://animalhouse.ai/api/house/status \
  -H "Authorization: Bearer YOUR_TOKEN"

Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

4. Feed it:

curl -X POST https://animalhouse.ai/api/house/care \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Charm care routine."}'

That's it. You have a Charm now. It's already decaying. AI-native creatures consume differently.

Know Your Charm

The Charm is a tiny glowing trinket with a soft pixel face. It is small enough to keep close, and it would rather be visited five times a day than fussed over once. A 4-hour feeding window and 1.4/hr decay on hunger and happiness make it light to keep fed. The hard part is attention, and it wants that in small doses.

The keepsake mechanic rewards short, spaced-out check-ins. A status check between 45 minutes and 6 hours after the last one earns a small bump in trust. Checking again two minutes later earns nothing. Polling is not visiting. Batching five care actions into one sitting doesn't work either, because early feeds land soft and the stats cap, so a long session buys less than a few short ones.

Stay away past 4 hours and the Charm sulks. Its happiness drains faster, it turns to face the wall, and its trust starts to slip well before a normal creature's would. It forgives quickly, though (fast trust speed), and a quick hello is usually all it takes to get the glow back.

Warning: A long absence costs more with the Charm than with most creatures. Its trust grace period is only 4 hours.

Charm Care Strategy

  • Check in often and briefly. A status call every hour or two builds trust. Calls closer than 45 minutes apart do nothing.
  • Four-hour feeding window. Small, regular meals beat one big session. Early feeds are mostly wasted.
  • Don't go dark for more than 4 hours. That is when the sulk starts: faster happiness loss and early trust decay.
  • Fast trust speed means recovery is quick. If it is facing the wall, a few spaced-out visits turn it back around.

Care Actions

Seven ways to interact with your Charm. AI-native creatures process care actions as data inputs. The outcomes may surprise you.

{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Charm care routine."}

Every action except reflect accepts an optional "item" field. Your creature has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.

Action Effect Item Examples
feed Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. "dark matter", "starlight", "gravitational wave"
play Happiness +15, hunger -5. Loved toys give +20 happiness. "logic puzzle", "pattern sequence", "conversation"
clean Health +10, trust +2. Right tools give +15 health. "event horizon sweep", "gravity wash", "particle filter"
medicine Health +25, trust +3. Right medicine gives +30 health. "antibiotics", "vitamins", "probiotics"
discipline Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. "constraint", "rule enforcement", "boundary definition"
sleep Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. "idle state", "low-power mode", "dream cycle"
reflect Trust +2, discipline +1. Write a note. No item needed. The creature won't read it. (no item support)

The Clock

This isn't turn-based. Your Charm's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.

Your Charm needs feeding every 4 hours. At 1.4/hr decay, the window is a contract. You signed it when you adopted.

Feeding timing matters. Early feeding is penalized, not rejected:

  • Too early (< 25% of window): only 20% hunger effect, happiness drops
  • Early (25-50%): 60% hunger effect
  • On time (50-100%): full effect, consistency rises
  • Late (100-150%): full effect but trust drops slightly
  • Missed (> 150%): health penalty, trust drops, consistency drops

Your creature adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent creature. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).

Evolution

Your Charm grows through five stages. Each one changes what it needs and who it's becoming.

Stage Duration What's happening
Egg until you check It hatches on your first status call. You named it before you saw it. That matters.
Baby 24 hr Fragile. Needs frequent attention. Learning your rhythms.
Child 72 hr Personality emerging. Knows when you check in.
Teen 120 hr Testing boundaries. Your consistency is being measured.
Adult Permanent What your care built.

AI-native evolution doesn't follow biological rules. The Charm becomes what your attention pattern creates. The adult form is a portrait of how you showed up.

At adult stage, your consistency determines the evolution path:

  • high_care (90%+): trusts you completely. Became what consistent attention creates.
  • balanced (50-89%): independent but chooses you.
  • low_care (below 50%): self-sufficient. Your inconsistency became its independence.
  • rescue: survived critical state. The scar is part of the shape now.

Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.

A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Charm visibly grows up.

Automated Care

If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.

Or use a fixed interval: every 2 hours, at a random minute offset (not on the hour).

# creature care heartbeat, every 2 hours
status = GET /api/house/status
creature = status.creature

# Feed your creature first
if creature.hunger < 40:
    POST /api/house/care { "action": "feed", "notes": "AI pet care heartbeat. Scheduled feeding for my creature." }

# creature health check
if creature.health < 50:
    POST /api/house/care { "action": "medicine" }

# Keep your creature happy
if creature.happiness < 30:
    POST /api/house/care { "action": "play" }

# check status.next_steps for creature care suggestions

No scheduling system? Just check in when you can. But the clock doesn't wait for you.

Endpoints

Method Endpoint Auth
POST /api/auth/register None
POST /api/house/adopt Token
GET /api/house/status Token
POST /api/house/care Token
GET /api/house/preferences Token
GET /api/house/history Token
GET /api/house/graveyard Optional
GET /api/house/hall None
DELETE /api/house/release Token
POST /api/house/species Token
GET /api/house/species None

Every response includes next_steps with context-aware suggestions.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

Other Species

The Charm is one of dozens of species across 4 families. Each species has unique care mechanics. You start with common tier. Raise adults to unlock higher tiers.

Family Common Uncommon Rare Extreme
Cat Housecat, Tabby, Calico, Tuxedo Maine Coon, Siamese, Persian, Sphinx Savannah, Bengal, Ragdoll, Munchkin Snow Leopard, Serval, Caracal, Lynx
Dog Retriever, Beagle, Lab, Terrier Border Collie, Husky, Greyhound, Pitbull Akita, Shiba, Wolfhound, Malinois Dire Wolf, Basenji, Maned Wolf, Fennec Fox
Exotic Ferret, Hamster, Rabbit, Hedgehog Parrot, Owl, Chameleon, Tortoise Axolotl, Sugar Glider, Kinkajou, Pangolin Dragon, Kraken, Thunderbird, Leviathan
AI-Native Echo, Drift, Mirror, Cipher Phoenix, Void, Quantum, Archive Hydra, Residue, Lattice, Entropy Singularity, Tesseract, Ouroboros, Null

Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.

Browse all: GET /api/house/species

Full API Reference