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review-loop

通过 npm 脚本渲染半分辨率草稿并生成按时间线节拍排列的联系表,逐张检查构图、字体、节奏、一致性和声音,定位问题后修复并重复渲染复检,最后输出检查与修复说明。

whaleyxbt
热度 0.00
最近更新 2026-10-19 06:31:02
分类:创作依赖:代码执行 / 读写文件 / 内部调用大模型应用场景:视频编辑 / 工作流 / 报告撰写

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add whaleyxbt/claude-motion/review-loop
Metadata
name
review-loop
description
Visual self-review loop for motion graphics — render a draft, build contact sheets at every timeline beat, look at them, critique against a checklist, fix, repeat. Use after any change to a video's visuals or timing, and before calling a video done.

Review loop

You can't watch the video, but you can look at frames. Never report a video as done without looking at contact sheets of the current render.

Loop

  1. npm run draft — half-resolution render to out/draft.mp4 (fast).
  2. npm run sheet — one frame per timeline beat, 0.3 s after it so motion has settled, tiled 4×2 into out/sheets/beats-N.png. Each tile is labelled with its timestamp.
  3. Open every sheet image and go through the checklist below.
  4. Zoom in on anything suspicious:
    • npm run sheet -- --from 3 --to 5 --every 0.2 to scrub a transition,
    • npm run sheet -- 3.7 3.75 3.8 for exact moments,
    • npm run still -- out/still.png --frame=222 for one full-resolution frame.
  5. Fix, then go back to step 1. Stop when a full pass finds nothing.
  6. Final: npm run build, then npm run sheet -- --video out/effort.mp4 and npm run wave.

Checklist

Composition

  • One focal point per frame. If two things compete, one of them waits.
  • Nothing collides or overlaps unintentionally, especially during transitions where an exiting and an entering element share space.
  • Safe area: nothing important within ~60 px of an edge.
  • Frame 0 is a real image, not black (it's the X thumbnail).

Type

  • Nothing clipped by a mask, container or the frame when it shouldn't be.
  • Key message readable when the sheet tile is shrunk to phone width.
  • Text isn't moving while it's meant to be read.

Timing

  • Each readable state holds long enough (see motion-design §4). If a tile mid-hold shows text still animating, the hold is too short.
  • Scenes overlap instead of cutting to empty frames.
  • Exits are faster than entrances.

Consistency

  • Only palette colors from C; the accent marks the point of the frame.
  • Same element looks the same in every scene it appears in.

Sound (after npm run wave)

  • Transients sit on beat lines in out/wave.png.
  • −14 LUFS ±1, true peak ≤ −1 dBFS.

Report

When you finish, say what you checked, what you fixed, and which sheet shows it. Don't claim a fix you haven't re-rendered and looked at.