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wavedash

该 Skill 将本地浏览器游戏项目路由到 Wavedash 的启动、CLI、SDK、引擎、发布和质量参考文档,指导接入初始化、多人、成就、排行榜、云存档与 UGC,并执行本地测试、上传和发布流程;强调静态文件、加载生命周期和发布前质量检查。

wavedash
wavedash
热度 7.65
最近更新 2026-06-27 07:21:43
分类:开发依赖:代码执行 / 读写文件 / 第三方 API应用场景:代码生成 / API 集成 / 调试排错 / DevOps ...

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add wavedash
Metadata
name
wavedash
description
Use when building, integrating, testing, uploading, publishing, or preparing a browser game for Wavedash, including CLI setup, Wavedash SDK features, multiplayer, achievements, leaderboards, cloud saves, player identity, user-generated content, store metadata, pricing, and content guidelines.

Wavedash

Use this skill to get a game from local project to tested, uploaded, and publishable on Wavedash. Official docs are canonical; this skill routes the agent to the right docs and highlights traps agents commonly miss.

Always do this

  1. Identify whether the user is starting from an existing game or from zero. If no game exists yet, create a small browser-playable game first.
  2. Identify the engine/framework, build command, output directory, and requested Wavedash features.
  3. Read the relevant reference file before changing code or giving detailed instructions. Do not invent SDK methods, event names, constants, CLI flags, pricing rules, or content-policy exceptions.
  4. Prefer the CLI for local testing and scripted upload/publish workflows.
  5. Publish only when the user explicitly asks to make a build live.
  6. Use WAVEDASH_TOKEN and --json --no-color --no-update-check in CI, cloud-agent, or other headless automation contexts.

Routing

User task Read first
Start a new game from zero, scaffold a browser game, choose a framework references/project-start.md
Install CLI, authenticate, initialize, test locally, upload, publish references/cli.md
Add or fix SDK calls, player identity, load lifecycle, events references/sdk.md
Add multiplayer, lobbies, networking references/sdk.md
Add achievements, stats, leaderboards, cloud saves, UGC references/sdk.md
Prepare store page, metadata, pricing, content policy, launch checklist references/publishing.md
Fix launch-quality issues like shader stutter, Escape key, audio, memory references/game-quality.md
Determine engine-specific build/export steps references/engines.md
Need all docs URLs or raw Markdown links references/docs-map.md

Critical rules

  • Every Wavedash game must call Wavedash.init() or the engine binding equivalent; otherwise the game can stay hidden behind the loading screen.
  • A new game must produce static browser files with an index.html; Wavedash is not a server runtime for native binaries or backend services.
  • Test with wavedash dev when possible, then smoke-test the uploaded build on Wavedash after upload.
  • Do not use Escape as the only pause/menu key; browsers reserve it for fullscreen and pointer-lock exit.
  • Warm up shaders/materials before gameplay to avoid first-use stutter.
  • Do not present crypto, NFT, real-money gambling, malware, hateful, sexual, or otherwise disallowed content as acceptable for Wavedash.
  • Never commit API keys, tokens, private user data, or generated credentials.