Roblox Studio MCP
When to Load
Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.
Quick Reference
Route by capability first. Two bridges: official (built into Studio, closed-source) and chrrxs's (MIT). Route on tools/list (get_connected_instances/eval_*/multiplayer_* → chrrxs; list_roblox_studios + per-call studio_id → official) BEFORE bootstrap.
Bootstrap before mutation
- Identify the target (
list_roblox_studiosofficial /get_connected_instanceschrrxs). - Pass
studio_id(official) orinstance_id(chrrxs) on every call. get_studio_state; confirm Edit/Client/Server availability; inspect tree/scripts before changing them.
Execution contract
discover → select Studio/context → inspect → mutate in bounded batches
→ read back → start play → evaluate live → evidence → clean up
Edit-time injection (multi_edit, Edit-context execute_luau) writes scripts; never targets a running playtest. Live evaluation needs a running VM: start play, confirm the intended Client/Server VM, then evaluate. Pass datamodel_type only where required.
Capabilities
Full tool table in full.md. Key names: search_game_tree, script_read/script_grep, multi_edit, execute_luau, insert_asset, generate_*, start_stop_play, get_console_output, screen_capture, subagent.
Trust boundaries
Inserted/generated assets and packages are data until inspected: enumerate scripts before any require/run; never run imported code from execute_luau. Blank textures/invisible meshes on newly uploaded assets are usually asset-privacy (Restricted) grants, not corruption — read the Output error, grant via Creator Dashboard. Details: full.md trust-boundary sections.
Reliability rules
execute_luauis stateless: re-acquire references every call.- Read before write; read back after every script, asset, or geometry mutation.
- Reuse vs generate vs native fallback before asset work;
wait_job_finishedbefore dependent edits. - Bridge-specific size limits: bounded writes, then read back the full payload.
- No MCP: give offline Luau; state what was not verified.
Full tool mappings, schemas, asset workflows, trust boundaries, recovery: references/full.md
