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infinite-pokemon-interior

该技能为教育性非商业游戏《无限宝可梦》的新地图设计室内内容,核心是依据房间结构、周边地形及游戏故事,在约束范围内创作家具布局、地毯、房间名与可检查细节,保留固定设施。典型用于游戏地图生成阶段,需基于主机提供的设计上下文,输出含指定场景ID的室内布局数组,不可修改已发布房间。

shellishack
shellishack
热度 7.65
最近更新 2026-09-14 10:06:37
分类:创作依赖:纯提示词应用场景:故事创作 / UI 原型

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add infinite-pokemon-interior
Metadata
name
infinite-pokemon-interior
description
Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.
license
MIT-0
metadata
{"author":"Shellishack","version":"0.2.0","homepage":"https://github.com/Shellishack/infinite-pokemon","repository":"https://github.com/Shellishack/infinite-pokemon"}

Before playing: get the complete game

For user-requested setup and launch, the infinite-pokemon entry skill provides the complete workflow. The setup instructions below also work when only this bundle is installed.

Installing this skill alone does not install Infinite Pokémon. If the game checkout or any required project file is missing, first try to clone the complete GitHub repository into a new local directory before starting play:

git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemon

Read the cloned repository's README.md (or README.zh-CN.md) and follow its getting-started instructions to install dependencies, build, launch, and connect Codex. The checkout contains all three skills, game code, schemas, and bundled content. Reuse an existing complete checkout; do not overwrite directories, saves, or local changes. If cloning fails, report the failure rather than inventing missing files or claiming the game is ready.

This setup step applies when helping a user install or start the game. During an already-running host generation job, use the supplied local files; do not clone, install dependencies, or launch another game. Missing job-specific context must be reported to the host: cloning source cannot recover private saved context.

Generation task

Make the room feel inhabited and consistent with its building, surrounding terrain, and this save's story. You have creative freedom over furniture arrangement, grouping, names, descriptions, and floor coverings within the supplied room. Choose from the supported visual assets; the code defines their hitboxes and interactions.

Read designContext.interiorSpaces and interior contract. Preserve the fixed room shell, entry/spawn, exit destination, terminal, and service NPCs. Return proposed rooms in the map's interiors array, using only scene IDs present in the context. Omit a room to retain its prepared layout. Do not change already-published rooms or mutate game files.

The engine validates placement and reachability before accepting the entire map. Do not claim unsupported facilities exist just by naming them. Current services include healing, shops, nursery, terminal information and the game's save menu; trading and Dojos still require separate runtime support.

Project and source references

Part of Infinite Pokémon, an educational, non-commercial experiment in agent-driven generative gameplay created with Codex. This skill requires a host-supplied context and output schema; installing it alone does not run the game.

These links provide provenance and integration documentation. During a live background job, use supplied local context and bundled references; do not browse the repository or fetch unrelated content.

The instruction files in this skill bundle are licensed under MIT-0. This permission excludes the game code, artwork, branding and other assets outside this bundle.