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shader-dev

该 Skill 是面向 GLSL 着色器技术的目录条目,声称覆盖光线步进、流体模拟、粒子系统和程序化生成,适合创意视觉场景;材料仅含说明与安装提示,未提供代码、资产或可执行步骤。

nexu-io
热度 34.04
最近更新 2026-10-19 02:44:16
分类:创作依赖:联网浏览搜索应用场景:图像生成 / 品牌素材

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add nexu-io/open-design/shader-dev
Metadata
name
shader-dev
description
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers
["shader","glsl","ray marching","fluid simulation","procedural generation"]
od
{"mode":"prototype","category":"3d-shaders","upstream":"https://github.com/MiniMax-AI/skills"}

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.