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Discord Interactive

该 Skill 使用 OpenClaw 的 message 工具在 Discord 中发送 Components v2 交互式消息,支持按钮、选择菜单、模态表单、媒体/文件块和彩色容器布局;用户点击或选择后由 OpenClaw 回传为普通消息,便于确认、选择和收集表单。

muselinn
muselinn
热度 89.69
最近更新 2026-05-11 17:29:28
分类:协作依赖:MCP 服务应用场景:任务管理 / 工作流 / 模板

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add discord-interactive
Metadata
name
discord-interactive
version
1.1.1
description
Send Discord Components v2 interactive messages (buttons, selects, modals, rich layouts) via the message tool.
read_when
["You need user confirmation (Yes/No, Approve/Reject)","You need user selection from multiple options","You want to display structured information with visual distinction","You need to collect form data from users","You want to send status cards with action buttons","Plain text message is insufficient for the interaction"]
metadata
{"openclaw":{"emoji":"🔘"}}
homepage
https://github.com/openclaw/openclaw

Discord Interactive Components (Components v2)

Send rich, interactive messages in Discord using the message tool's components parameter. This replaces plain text with buttons, select menus, modals, and structured layouts.

When to Use Components v2

ALWAYS prefer components over plain text when:

  • You need user confirmation → buttons (Yes/No, Approve/Reject)
  • You need user selection → select menus (agents, priorities, options)
  • You want structured information display → text blocks + sections + separators
  • You want to collect form data → modals with text inputs, selects, checkboxes
  • You want visual distinction → accent-colored containers

Use plain text when:

  • Simple conversational response, no actions needed
  • Quick one-liner answer

Quick Reference

The components parameter is an object with this structure:

{
  // Top-level fields
  text: "Optional top-level text (rendered as first TextDisplay)",
  reusable: true,  // Keep buttons/selects active for multiple clicks (default: single-use)
  container: {
    accentColor: "#3498db",  // Left border color (hex string or number)
    spoiler: false
  },
  // Content blocks (rendered in order inside the container)
  blocks: [
    { type: "text", text: "Markdown text block" },
    { type: "section", text: "Main text", accessory: { type: "thumbnail", url: "https://..." } },
    { type: "separator", spacing: "small", divider: true },
    { type: "actions", buttons: [{ label: "Click me", style: "success" }] },
    { type: "actions", select: { type: "string", placeholder: "Choose...", options: [...] } },
    { type: "media-gallery", items: [{ url: "https://...", description: "..." }] },
    { type: "file", file: "attachment://report.pdf" }
  ],
  // Optional modal form (auto-generates a trigger button)
  modal: {
    title: "Form Title",
    triggerLabel: "Open Form",
    fields: [{ type: "text", label: "Your name" }]
  }
}

Quick Start — Confirmation

// message tool call
{
  action: "send",
  channel: "discord",
  target: "channel:CHANNEL_ID",
  components: {
    text: "**Confirm action?**",
    reusable: false,
    container: { accentColor: "#3498db" },
    blocks: [
      {
        type: "actions",
        buttons: [
          { label: "Yes", style: "success" },
          { label: "No", style: "secondary" }
        ]
      }
    ]
  }
}

No custom_id needed — OpenClaw generates unique IDs automatically. When the user clicks, you receive a message like Clicked "Yes".

Key Differences from Raw Discord API

What you might expect What OpenClaw actually uses
type: "container" wrapper container: { accentColor: "..." } config object
type: "text_display" type: "text" in blocks
type: "action_row" with nested components type: "actions" with buttons or select
Manual custom_id on buttons Auto-generated — just set label and style
accent_color: 0x3498db accentColor: "#3498db" (hex string preferred)
type: "string_select" select: { type: "string", ... } inside actions block

Block Types Summary

Block Type Purpose See
text Markdown text components.md
section Text + optional thumbnail/button components.md
separator Divider line components.md
actions Buttons or select menu components.md
media-gallery Image gallery components.md
file File attachment components.md

Handling Interactions

When a user clicks a button or selects an option, OpenClaw delivers it as a normal inbound message:

  • Button click → Clicked "Yes".
  • Select → Selected option_a from "Pick an option".

No special callback handling needed — just read the incoming message text. See handling.md for patterns.

Important Rules

  • No custom_id — OpenClaw auto-generates unique IDs for all interactive elements
  • No embeds — Components v2 and embeds cannot coexist in the same message
  • reusable: true — Set this to allow buttons/selects to be clicked multiple times
  • allowedUsers — Optionally restrict who can click a button (array of Discord user IDs)
  • Actions block — Must have EITHER buttons OR select, never both
  • Max 5 buttons per actions block, max 1 select per actions block

Examples

See references/examples.md for complete scenarios:

  • Yes/No confirmation
  • Agent/option selection
  • Status card with actions
  • Modal form collection
  • Multi-step workflow