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Game Backend Selector

核心功能:基于项目能力需求、开发状态、质量目标选/对比后端方案,优先能力而非品牌,兼顾现有可用后端;决策不明或用户要求时可用对比模式(会提示耗时耗token)。典型场景:游戏项目后端选型、方案对比。输入为项目需求信息,输出为`docs/game-studio/backend-decision.md`文档,选好后按需对接web2D/3D游戏后端专家,顶层保持栈中立,落地有具体指导。

mike007jd
mike007jd
热度 41.03
最近更新 2026-05-11 17:38:15
分类:开发依赖:读写文件应用场景:研究 / 报告撰写

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add game-backend-selector
Metadata
name
game-backend-selector
description
Choose or compare backend profiles based on required capabilities, project state, and quality target. Stay stack-neutral at the top level while still giving sharp recommendations and tradeoffs.
license
MIT
compatibility
Claude Code and Codex. Best results with file read/write access.
metadata
{"author":"game-superpowers","version":"1.1.1","domain":"game-development"}

Game Backend Selector

Goal

Select the backend profile that best serves the requested outcome. Use ./shared/reference/backend-profiles.md.

Deliverable

Write docs/game-studio/backend-decision.md.

Rules

  • Prefer capabilities over brand or fandom.
  • If the project already has a workable backend, bias toward it unless it is the blocker.
  • Optimize for the chosen quality target, not just the fastest toy result.
  • Respect project state: live iteration and greenfield do not deserve the same backend decision policy.

Compare mode

Use compare mode only when:

  • the backend choice is genuinely uncertain,
  • or the user explicitly requests comparison.

When compare mode is used:

  • warn that it will usually cost more tokens and time,
  • keep the comparison narrow,
  • define the winner criteria before exploring.

Specialist follow-through

After choosing a backend profile, route to a concrete specialist when needed:

  • game-web-2d-specialist for web-2d-ui-first or web-2d-world-first
  • game-web-3d-specialist for web-3d-preview

Top-level planning remains stack-neutral. Implementation guidance should still become concrete once a backend family is chosen.