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isometric

该 Skill 指导生成模块化等距视角动效:先提炼信息与英雄帧,选择 2–4 种技法,规划进出场和节奏,再用 HTML/CSS、GSAP、SVG、Canvas 或 Three.js 等代码实现,并检查可读性与交付尺寸。适合流程、物流、基础设施、制造和云系统等解释性场景。

分类:创作
leantensify
热度 0.00
最近更新 2026-11-01 11:29:09

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Metadata
name
isometric
description
Create modular isometric motion using tiles, blocks, cylinders, stacked systems and consistent spatial logic. Use for workflows, logistics, infrastructure, manufacturing, cloud systems, city-like metaphors, product ecosystems or scenes where many parts assemble into one system.
license
MIT

Isometric

Core idea

The defining motion engine is modular assembly. Do not reduce this skill to a color palette, font choice, or preset. The motion system itself must make the style recognizable.

Use this skill when

Use it when the brief matches the activation cues in the description above, or when the Motion Director explicitly assigns this visual language to a scene.

Non-negotiable rules

  • Maintain consistent isometric projection and light direction.
  • Build complexity from reusable modules.
  • Use camera or pan sparingly; prefer moving the system when possible.
  • Keep vertical height meaningful when it encodes state or magnitude.
  • Transitions should assemble, extrude, unfold or reconfigure existing modules.

Workflow

  1. Extract the message. Identify the one sentence, metric, object, or transformation the viewer must remember.
  2. Choose the hero frame. Design the strongest still composition before animating.
  3. Choose 2–4 techniques. Load references/techniques.md; do not stack techniques just to show variety.
  4. Plan continuity. Decide how the scene enters and exits using references/recipes.md.
  5. Block timing. Establish hook, build, transformation and hold before adding micro-motion.
  6. Implement in code. Prefer deterministic, frame-repeatable animation.
  7. QA at delivery size. Check typography, contrast, safe areas, fastest transition and final hold.

Timing model

For a typical 6–12 second scene:

  • 0–15%: immediate visual premise
  • 15–55%: establish the style system
  • 55–80%: strongest transformation
  • 80–100%: readable hero/payoff

Motion principles

  • Use the style's motion engine as the cause of transitions.
  • Prefer object continuity over disappear/reappear editing.
  • Use easing intentionally.
  • Keep one dominant motion idea per beat.
  • Align major state changes to narrative or musical structure.
  • Make the scene understandable with audio muted.

Implementation

Use the simplest stack that can express the motion: HTML/CSS, GSAP or Web Animations, SVG, Canvas, and WebGL/Three.js only when depth, particles or shaders materially improve the result.

Progressive references

  • references/techniques.md — signature techniques and implementation notes
  • references/recipes.md — shot structures and transition recipes
  • examples/prompts.md — reusable brief patterns

Quality gate

  • recognizable without the style label
  • hero message readable at delivery resolution
  • no generic fade where a stronger motivated transformation exists
  • clear beginning, escalation and payoff
  • usable exit handoff
  • strong paused hero frame

Prompt starter

Use the Isometric skill.
Goal: [GOAL]
Message/content: [CONTENT]
Duration: [SECONDS]
Format: [ASPECT RATIO]
Build the motion in code.
Let modular assembly drive the animation.
Choose only techniques that strengthen the story.
Avoid generic AI-slideshow transitions.