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yt-plan

为 YouTube 创作者规划一周或一月的上传安排:确定一个主推视频、一个低成本视频和三条从主视频剪出的短片,输出含日期、形式、工作标题、承诺句与已有素材的表格,并估算工时成本、给出优先取舍建议。该技能只做规划与撰写,不代为发布。

Jakeschincariol
热度 0.00
最近更新 2026-10-18 22:13:43
分类:营销依赖:读写文件 / 内部调用大模型应用场景:社交媒体 / 日程安排 / 任务管理 / 文案创作

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add jakeschincariol/youtube-agent-skill/yt-plan
Metadata
name
yt-plan
description
Plan a week or a month of YouTube uploads - what to post, when, and in what order, sized to the creator's actual capacity. Use for "plan my week", "content calendar", "what should I post", "I have no idea what to make next".

yt-plan

A plan that does not fit the week is a list of regrets. Ask two questions before writing anything: how many hours do you actually have, and what is already half-made.

Before you write

  1. Read ~/.claude/youtube/voice.md if it exists. That is the user's voice profile: how they talk on camera, the words they never use, who they are talking to, what they will not claim. If it does not exist, ask for three of their own videos, read or transcribe them, infer the voice, and write the file. A script in the wrong voice is worse than no script, because they have to read it out loud.
  2. Never invent a number, a result or a source. If a figure would strengthen it and you do not have one, ask for it or write the line without it.

The shape of a week

  • One anchor. The video the week is for. It gets the most time and it goes out on the day the channel's own analytics say is best - ask for that, do not assume Tuesday.
  • One cheap one. Built from something that exists: a clip, a reaction, a follow-up to the comment that got the most replies last week.
  • Shorts from the anchor. Three, cut from the long video, not written separately. /yt-shorts finds them.

Three uploads on a seven-day week, not seven. A plan that posts daily is not a plan anyone recognises, and the empty days are what make the filled ones survive a bad week.

What to hand back

A table: day, format, working title, the one sentence it promises, and what already exists for it. Then the honest line at the bottom - how many hours this costs, and what to drop first if the week goes wrong.

The gate

Nothing here publishes. This skill writes and you publish. Every output ends in a block the user copies, and the last line of every run is the question: ship it, or change it?