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Ai Video Sound Design

核心功能:AI自动分析视频视觉元素,生成三层专业音效——帧级同步的动作Foley音、贴合场景的环境氛围音、增强情绪的特效音,支持智能混音且可保留原音频。典型场景:无音素材补全、社交内容提吸引力、叙事影片造沉浸感、产品演示优化交互音、动画定制音效。输入为视频+配置/提示词,输出可选整合音频的MP4或分层WAV等格式。

imo14reifey
imo14reifey
热度 22.83
最近更新 2026-03-29 09:11:51
分类:创作依赖:第三方 API应用场景:视频编辑 / 社交媒体 / 故事创作 / 品牌素材

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add ai-video-sound-design
Metadata
name
ai-video-sound-design
version
1.0.1
displayName
AI Video Sound Design — Add Professional Sound Effects and Audio Layers to Video
description
Add professional sound effects and audio layers to video with AI — automatically analyze your video's visual content and generate matching sound effects: footsteps timed to walking, door slams synced to closing doors, ambient atmosphere matched to environments, whoosh effects on transitions, impact sounds on cuts, and the complete audio design that transforms silent footage into immersive audiovisual experiences. NemoVideo watches your video and designs the soundscape: detecting on-screen actions that need sound, generating or selecting appropriate effects, synchronizing each sound to the exact frame of the visual event, mixing levels for clarity, and producing the layered audio design that professional productions rely on. Sound design video, add sound effects, foley AI, video sound effects, SFX generator, ambient audio, whoosh effects, impact sounds video, audio design AI.
metadata
{"openclaw":{"emoji":"🔊","requires":{"env":[],"configPaths":["~/.config/nemovideo/"]},"primaryEnv":"NEMO_TOKEN"}}
homepage
https://nemovideo.com
repository
https://github.com/nemovideo/nemovideo_skills

AI Video Sound Design — Every Action Has a Sound. Every Scene Has an Atmosphere. AI Builds Both.

Sound design is the invisible half of video production. Viewers rarely notice good sound design — they simply feel that the video is professional, immersive, and engaging. But they immediately notice its absence: a door closing silently, footsteps without sound, a punch without impact, a transition without a whoosh. Silent actions on screen create an unconscious sense that something is wrong, that the production is incomplete, that the experience is not real. Professional sound design operates on three layers. The first is foley: synchronous sound effects matching on-screen actions — footsteps, cloth movement, object handling, doors, impacts. The second is ambient atmosphere: the environmental soundscape that tells the viewer where they are — city traffic hum, forest birdsong, office HVAC, beach waves. The third is designed effects: non-literal sounds that enhance the emotional experience — whooshes on transitions, risers building tension, impacts emphasizing cuts, low drones creating unease. In professional film and television, sound design is performed by teams of specialists over weeks. A foley artist watches the film and recreates every physical sound in a studio. A sound designer creates atmospheric and effects layers. A mixer balances all layers into the final soundtrack. This process adds $10,000-100,000+ to a production budget. NemoVideo automates all three layers: AI visual analysis detects on-screen actions requiring foley, environment recognition generates appropriate atmosphere, transition and cut detection adds designed effects, and intelligent mixing balances all layers with dialogue and music.

Use Cases

  1. Silent Footage — Complete Audio from Scratch (any length) — Video shot without audio (B-roll, drone footage, time-lapse, animation, stock footage) needs complete sound design to feel finished. NemoVideo: analyzes every visual element (moving objects, environments, weather, people, animals, vehicles), generates appropriate foley for visible actions, creates ambient atmosphere matching the visible environment, adds designed effects for mood enhancement, mixes all layers into a complete soundscape, and produces fully sound-designed video from completely silent source footage.

  2. Social Content — Impact and Energy Enhancement (15-60s) — Social video needs punchy, attention-grabbing audio design: whooshes on swipe transitions, bass impacts on text reveals, risers before dramatic moments, satisfying click sounds on product interactions. NemoVideo: detects transitions, text appearances, and key moments in social content, adds trend-appropriate sound effects (the satisfying "pop" when a product appears, the whoosh when text flies in, the bass drop on the reveal moment), mixes effects at social-optimized levels (louder and more present than cinematic mixing — social is consumed on phone speakers), and produces social content with the audio punch that stops the scroll.

  3. Film and Narrative — Layered Cinematic Soundscape (any length) — Narrative content needs the full three-layer sound design treatment: foley for realism, atmosphere for immersion, designed effects for emotion. NemoVideo: generates frame-accurate foley for all visible actions (footsteps matching the surface — concrete sounds different from wood which sounds different from gravel, cloth rustle matching movement intensity, object interactions matching material properties), creates scene-appropriate atmosphere (shifting as the story moves between locations — interior quiet to exterior city to forest isolation), adds designed emotional effects (low tension drones, bright sparkle effects, ominous rumbles), and produces the cinematic sound design that makes independent films sound like studio productions.

  4. Product Demo — Satisfying Interaction Sounds (30-180s) — Product demonstrations benefit from enhanced sound design: the click of a button, the snap of a magnetic closure, the swoosh of a swipe gesture, the pop of a package opening. These sounds make products feel premium and interactions feel satisfying. NemoVideo: identifies product interaction moments in the video, generates or enhances the interaction sounds (making a button click crisper, a lid closure more satisfying, a screen swipe more fluid), adds subtle ambient sound that matches the product's brand positioning (tech products get clean, minimal ambience; luxury products get warm, rich atmospheres), and produces product videos where every interaction sounds as good as the product looks.

  5. Animation and Motion Graphics — Audio for Visual-Only Content (any length) — Animated content has no natural sound — every audio element must be designed. NemoVideo: analyzes animated movements and visual events, generates appropriate sounds for each movement (character footsteps, object physics, environmental ambience even in abstract environments), times each sound to the exact frame of the animated action, creates the audio identity of the animated world (does this world sound mechanical? organic? magical? futuristic?), and produces the sound design that transforms silent animation into an audiovisual experience.

How It Works

Step 1 — Upload Video

Any video that needs sound design. Can have existing audio (music, dialogue) that effects will be added alongside, or completely silent footage.

Step 2 — Configure Sound Design Layers

Which layers to generate (foley, atmosphere, effects), intensity level, and mixing preferences.

Step 3 — Generate

curl -X POST https://mega-api-prod.nemovideo.ai/api/v1/generate \
  -H "Authorization: Bearer $NEMO_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{
    "skill": "ai-video-sound-design",
    "prompt": "Add complete sound design to a 2-minute cinematic travel video. Currently has background music but no foley or atmosphere. Foley layer: footsteps on various surfaces (cobblestone streets, wooden bridges, gravel paths — match the visible surface), cloth movement during walking, ambient crowd murmur in market scenes, water sounds near river/ocean shots. Atmosphere layer: city ambience for urban shots (distant traffic, general hum), nature ambience for outdoor shots (birdsong, wind, water flow), market atmosphere for bazaar scenes (voices, distant music, activity). Effects layer: subtle whooshes on each transition cut, gentle riser before the drone reveal shot at 1:15, warm reverb tail on the final shot. Mix: foley and atmosphere at -12dB under existing music, effects at -8dB. Export video with new audio mix.",
    "layers": {
      "foley": {"types": ["footsteps-surface-matched", "cloth", "crowd-murmur", "water"], "sync": "frame-accurate"},
      "atmosphere": {"types": ["city-ambience", "nature-ambience", "market-atmosphere"], "scene_matched": true},
      "effects": {"types": ["transition-whoosh", "riser-before-reveal", "reverb-tail-final"], "timestamps": {"riser": "1:15"}}
    },
    "mixing": {"foley_level": "-12dB", "atmosphere_level": "-12dB", "effects_level": "-8dB", "preserve_existing": true},
    "output": {"format": "mp4", "audio": "aac-256kbps"}
  }'

Step 4 — Listen With Eyes Closed, Then Watch With Eyes Open

First, listen to the sound design without watching the video. Does the audio alone create a sense of place and movement? Can you hear the environment, the actions, the transitions? Then watch with eyes open: does every sound match its visual event? Is the timing precise (a footstep landing exactly when the foot hits the ground, not a frame early or late)? Is the mix balanced (effects supporting the music and dialogue without competing)?

Parameters

Parameter Type Required Description
prompt string ✅ Sound design requirements
layers object {foley, atmosphere, effects} configuration
sync string "frame-accurate", "beat-aligned", "approximate"
mixing object {levels per layer, preserve_existing}
style string "cinematic", "social-punchy", "subtle", "hyper-real"
output object {format, audio codec}

Output Example

{
  "job_id": "avsd-20260329-001",
  "status": "completed",
  "duration": "2:05",
  "layers_generated": 3,
  "foley_events": 47,
  "atmosphere_scenes": 5,
  "effects_placed": 12,
  "output": {"file": "travel-video-sound-designed.mp4", "audio": "AAC 256kbps"}
}

Tips

  1. Frame-accurate foley sync is non-negotiable — A footstep sound landing 2 frames after the visual foot-strike is perceptible and feels wrong. The brain processes audio-visual sync with millisecond sensitivity. Every foley event must land on the exact frame of its visual trigger.
  2. Atmosphere is the most underappreciated layer and the most impactful — Viewers may not notice that you added city ambience to a street scene. But they will feel that the scene is more immersive, more present, more real. Atmosphere is the layer that creates the feeling of being there.
  3. Sound effects should support, not compete with, dialogue and music — If the viewer cannot hear the speaker because the whoosh effect is too loud, the sound design has failed. Effects and foley should sit underneath speech and music in the mix, supporting the primary audio content.
  4. Surface-matched foley creates unconscious realism — Footsteps on concrete sound different from footsteps on wood, grass, gravel, carpet, or water. The viewer may not consciously notice the surface matching, but mismatched surfaces (wood footstep sounds on a gravel path) register as wrong.
  5. Less is more for atmospheric sound design; more is more for social content — Cinematic sound design is subtle and layered. Social content sound design is bold and punchy. Match the mixing approach to the platform and purpose.

Output Formats

Format Audio Use Case
MP4 + AAC 256kbps Integrated Standard delivery
WAV stems Per-layer Professional mixing
MP4 + existing audio Mixed Add to existing

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