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战国群雄传 超越三国群英传的天花板存在 可联机 可对战 不占内存 让你开心

该技能是七国群雄传网页战棋的启动器:把随附的战役模式或普通模式单文件 HTML 复制到当前工作区,并通过内置预览直接打开供游玩。游戏自带人机、同设备双人轮流与联机对战(同浏览器多标签或随附本地中继跨设备),战役模式含武将图鉴与成就。

hmily741963
hmily741963
热度 18.33
最近更新 2026-08-27 20:40:12
分类:生活依赖:代码执行 / 读写文件 / 联网浏览搜索

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add qgqx-skill
Metadata
name
qiguo-strategy-game
description
This skill launches the single-file HTML strategy game 七国群雄传 (Seven Kingdoms Tactics), a 三国群英传-style isometric turn-based wargame. Use it when the user wants to play a browser strategy game, mentions 七国群雄传 / 战棋 / 三国群英传-style web game, or asks to open / play this game. It copies the self-contained HTML into the workspace and opens it directly in the built-in preview so the user can play immediately with zero setup.
metadata
{"agent_created":true}

七国群雄传 · 网页战棋(Seven Kingdoms Tactics)

Overview

A zero-dependency, single-file HTML5 Canvas strategy wargame in the spirit of 三国群英传 — isometric 3D 战棋, seven-warring-states theme, with combo chains, bond auras, co-op ultimate (合击必杀), and a general codex (武将图鉴). Two modes are bundled, and each supports two play styles:

  • 人机对战 (vs AI) — default; you command one side, the computer commands the other.

  • 双人轮流 Hotseat(同设备) — two human players share one device and take turns on the same screen. Chosen on the state-select screen via the 👥 双人轮流(同设备) toggle.

  • 联机对战 (Net Play) — two players on separate tabs / separate devices play live. Chosen on the state-select screen via the 🌐 联机对战 toggle. Two transports: 本机多标签 (BroadcastChannel, same browser, zero setup) and 跨设备 (WebSocket relay net-server.js, two devices). Both skirmish and campaign support net play, host = red/我方, client = blue/敌方 (viewpoint swapped on client).

  • 战役模式 (Campaign) — campaign-mode.html: pick a state, conquer cities, recruit generals, and unify the realm. Includes the 武将图鉴 collection system. Hotseat and 联机 apply to each battle (the strategic map stays single-player setup).

  • 普通模式 (Skirmish) — skirmish-mode.html: pick a state + scenario, fast single battle. Hotseat and 联机 fully supported.

The skill is purely a launcher: it copies the bundled HTML into the current workspace and opens it in the built-in preview panel so the user plays instantly. No server, no build step, no network.

When To Use

  • The user says "玩七国群雄传", "打开战棋游戏", "来一局三国群英传那种游戏", or similar.
  • The user references 战棋 / 回合制策略 / 七国群雄传 by name.
  • The user wants two-player / 双人 / 双人对战 / Hotseat / 同设备轮流 — launch either mode and tell them to pick 👥 双人轮流 on the state-select screen.
  • The user wants 联机 / 远程双人 / 双设备 / 线上对战 / 一起玩 / 不在一个设备 — launch either mode and tell them to pick 🌐 联机对战, then 创建房间(主机)on one side and 加入房间(客机)with the same room number on the other. Same browser → 本机多标签 (no server); different devices → run net-server.js and use 跨设备.
  • The user installs the skill and invokes it to play.

How To Launch (required procedure)

Follow these steps exactly. The game is bundled under assets/ in this skill's directory.

  1. Resolve the skill directory. The current skill lives at ~/.workbuddy/skills/qiguo-strategy-game/. The bundled files are:

    • assets/campaign-mode.html — 战役模式
    • assets/skirmish-mode.html — 普通模式
    • net-server.js — zero-dependency WebSocket relay for 跨设备 联机 (only needed for two-device matches)
  2. Choose which mode to open based on the user's words:

    • Mentions 战役 / 剧情 / 统一 / campaign / 天下 → campaign-mode.html
    • Mentions 普通 / 快速 / 单局 / skirmish / 一局 → skirmish-mode.html
    • Mentions 双人 / 双人对战 / Hotseat / 同设备轮流 / 两个人玩 → open either mode (both support Hotseat); tell the user to tap 👥 双人轮流(同设备) on the state-select screen before picking a state.
    • Ambiguous or just "玩这个游戏" → open both (present as two files).

    Hotseat note: the 人机 / 双人 toggle lives on the state-select screen (a row reading 对战模式: 🤖 人机对战 · 👥 双人轮流(同设备)). It is selected before choosing a state and applies to the whole battle. In Hotseat, Player 1 commands the blue side and Player 2 the red side; 结束回合 passes control to the other player (not the AI).

  3. Copy the chosen HTML into the current workspace so the user owns a playable, editable copy. Use the Bash tool:

    mkdir -p "<cwd>/七国群雄传" && cp "<skill_dir>/assets/<file>.html" "<cwd>/七国群雄传/<file>.html"
    

    Replace <cwd> with the current working directory (from context) and <skill_dir> with the resolved skill path. Keep the English filename so the path stays portable.

  4. CRITICAL — open in the built-in preview via present_files. After copying, call the present_files tool with the absolute path of the copied HTML file(s). This renders the game directly inside the conversation's preview panel and shows an artifact card.

    • ✅ MUST: present_files with the absolute local path, e.g. C:\Users\...\七国群雄传\campaign-mode.html
    • ❌ NEVER: only print a file://... URL or a relative path and tell the user to open it themselves. The user must be able to play immediately in the preview.
  5. Tell the user, in one short line, that the game is open in the preview and how to start (choose a state → start battle; in campaign, march from your capital to an adjacent enemy city).

Game Feature Summary (for describing to the user)

  • 连击 Combo: consecutive friendly hits build a combo counter; at 3+ a 🔥 badge pops; combo ≥5 scales damage up to +30%.
  • 羁绊光援 (Bond Aura): adjacent friendly units buff each other (ATK +2 / DEF +4), shown as a gold ring under the unit.
  • 合击必杀 (Co-op Ultimate): when a second different friendly unit hits the same enemy in one turn, a full-screen 合击 triggers with bonus splash damage + screen shake.
  • 武将图鉴 (Codex, campaign only): every enemy general faced is recorded (defeated / captured / retreated) into localStorage; open via the 图鉴 button, shows "collected / total".
  • Controls: click a unit → move/attack; 结束回合 (end turn) passes to the other side (AI in 人机 mode, the other human in 双人 Hotseat); terrain, morale, and formation bonuses apply.

上手友好 & 留存设计(Player Retention & Virality)

These hooks keep players coming back and help the game spread — mention them when describing the skill:

  • ⚡ 快速开始(Quick Start): on the state-select screen, a one-tap button picks a random state and jumps straight into a battle / campaign — zero decision friction. The first launch auto-pops the tutorial so new players learn by playing.
  • AI 难度(Difficulty): in 人机 mode, choose 😌 简单 / 🙂 普通 / 😈 困难 (scales enemy troops / stats). Welcomes beginners and challenges veterans.
  • 📖 玩法说明(Tutorial): both battle and strategy screens have a 📖 button that opens a rules cheat-sheet anytime (unit counters, 军师技, net play…).
  • 📋 战绩分享(Share Battle Report): every end-of-battle banner has 「复制战绩」 — one tap generates a shareable battle-report text, ready to paste into WeChat groups / Moments for social virality.
  • 🏆 成就系统 + 📖 武将图鉴(Campaign): cumulative wins unlock achievements and collect the realm's famous generals, giving long-term goals and a reason to return.
  • 🏆 战绩记录(Best Records): per-scenario fastest-clear turns are saved locally and flagged as a new record on the win banner.

Hotseat 双人轮流(同设备)— how it works

  • On the state-select screen, tap 👥 双人轮流(同设备) (default is 🤖 人机对战). This sets gameMode='hotseat'.
  • Player 1 = blue side (你/玩家1 · 国名), Player 2 = red side (敌军/玩家2 · 国名). The active side is shown by the turn pill (e.g. 玩家1 · 秦 行动) and the status bar (玩家1 / 玩家2 counts, current side's 阵型 and 军师).
  • Each side gets its own 阵型 and a random 军师技 per turn (the 阵型 selector and 军师技 dropdown switch to the active side automatically). The 结束回合 button reads 玩家2 结束回合 ▶ when it is Player 2's turn.
  • Win banner shows 🏆 玩家1 · 秦 胜利! / 🏆 玩家2 · 赵 胜利! so both humans get credit.
  • Campaign caveat: only the tactical battle is Hotseat; the overland strategy map (choose state, march cities, recruit) remains single-player setup — this is by design, since the map reacts to one player's moves.

联机对战 (Net Play) — how it works

On the state-select screen, tap 🌐 联机对战 (default 🤖 人机对战). A room row appears with a room number, a transport toggle (本机多标签 / 跨设备), an optional server box, and 创建房间(主机)/ 加入房间(客机)buttons.

Two transports

  • 本机多标签 (BroadcastChannel) — zero setup. Two tabs in the same browser join the same room number and play live. No server, no network.
  • 跨设备 (WebSocket relay) — two devices (or two different browsers) join the same room through a tiny zero-dependency relay server. Bundled as net-server.js in this skill's directory. Start it with node net-server.js (default port 8770) on a machine reachable by both players; both enter ws://<host-ip>:8770 in the 服务器 box before joining.

Match flow

  1. Host taps 创建房间(主机)and picks a state (campaign) / state+scenario (skirmish), then starts the battle.
  2. Client taps 加入房间(客机)with the same room number. The client's 选国 modal closes automatically and a "等待主机开始战斗" overlay shows until the host launches the battle.
  3. When the host starts, the full state is pushed to the client; both see the same board. The client's viewpoint is swapped (commands the blue/敌方 side, shown as 我方).

Rules

  • Host is authoritative: the client only sends actions (move / attack / 军师技 / 武将技 / 结束回合); the host rebroadcasts the full state each turn. Latency is negligible at this scale.
  • Turn pill reads 🟢 你方回合(红方) / ⏳ 等待对方(蓝方) so each side knows when to act.
  • A 断线 / 服务器未启动 message appears if the WS relay is unreachable — start net-server.js first.

Note: in campaign net play, only the tactical battle is networked (host plays the strategy map; the client joins the battle the host launches). This is by design.

Notes

  • Both HTML files are fully self-contained (all CSS/JS inline, no external requests). Safe to open offline.
  • If the user wants to tweak the game, they edit their copied file in the workspace — the bundled asset stays untouched.
  • To add a new mode or balance change, edit the asset HTML, then re-run this skill's launch procedure.