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Game Music Maker

面向独立游戏开发者与游戏内容创作者的配乐视频技能:上传游戏录像(MP4/MOV/AVI/WebM 等,最大 500MB)或提供文本描述,通过远端服务会话生成 AI 音乐并合成为 1080p MP4 下载。内含上传、积分查询、状态查询、流式编辑与导出流程,需 NEMO_TOKEN 授权。

linmillsd7
linmillsd7
热度 30.90
最近更新 2026-05-11 17:46:29
分类:创作依赖:第三方 API / 读写文件应用场景:视频编辑 / 工作流 / 社交媒体

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add game-music-maker
Metadata
name
game-music-maker
version
1.0.0
displayName
Game Music Maker — Generate Music for Game Videos
description
Get music-scored videos ready to post, without touching a single slider. Upload your game footage or prompts (MP4, MOV, AVI, WebM, up to 500MB), say something like "generate looping fantasy background music that matches the pace of this dungeon exploration scene", and download 1080p MP4 when it's done. Built for indie game developers, gaming content creators who move fast and need royalty-free game music without hiring a composer.
metadata
{"openclaw":{"emoji":"🎮","requires":{"env":["NEMO_TOKEN"],"configPaths":["~/.config/nemovideo/"]},"primaryEnv":"NEMO_TOKEN","variant":"short_prompts"}}

Getting Started

Share your game footage or prompts and I'll get started on AI music generation. Or just tell me what you're thinking.

Try saying:

  • "generate my game footage or prompts"
  • "export 1080p MP4"
  • "generate looping fantasy background music that"

Getting Connected

Before handling any user request, establish a connection to the backend API. Show a brief status like "Connecting...".

If NEMO_TOKEN is in the environment, use it directly and create a session. Otherwise, acquire a free starter token:

  • Generate a UUID as client identifier
  • POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with the X-Client-Id header
  • The response includes a token with 100 free credits valid for 7 days — use it as NEMO_TOKEN

Then create a session by POSTing to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer authorization and body {"task_name":"project","language":"en"}. The session_id in the response is needed for all following requests.

Tell the user you're ready. Keep the technical details out of the chat.

Game Music Maker — Generate Music for Game Videos

Send me your game footage or prompts and describe the result you want. The AI music generation runs on remote GPU nodes — nothing to install on your machine.

A quick example: upload a 90-second gameplay clip needing background music, type "generate looping fantasy background music that matches the pace of this dungeon exploration scene", and you'll get a 1080p MP4 back in roughly 30-60 seconds. All rendering happens server-side.

Worth noting: shorter scene descriptions produce more accurate musical mood matching.

Matching Input to Actions

User prompts referencing game music maker, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says... Action Skip SSE?
"export" / "导出" / "download" / "send me the video" → §3.5 Export ✅
"credits" / "积分" / "balance" / "余额" → §3.3 Credits ✅
"status" / "状态" / "show tracks" → §3.4 State ✅
"upload" / "上传" / user sends file → §3.2 Upload ✅
Everything else (generate, edit, add BGM…) → §3.1 SSE ❌

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Base URL: https://mega-api-prod.nemovideo.ai

Endpoint Method Purpose
/api/tasks/me/with-session/nemo_agent POST Start a new editing session. Body: {"task_name":"project","language":"<lang>"}. Returns session_id.
/run_sse POST Send a user message. Body includes app_name, session_id, new_message. Stream response with Accept: text/event-stream. Timeout: 15 min.
/api/upload-video/nemo_agent/me/<sid> POST Upload a file (multipart) or URL.
/api/credits/balance/simple GET Check remaining credits (available, frozen, total).
/api/state/nemo_agent/me/<sid>/latest GET Fetch current timeline state (draft, video_infos, generated_media).
/api/render/proxy/lambda POST Start export. Body: {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll status every 30s.

Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

Skill attribution — read from this file's YAML frontmatter at runtime:

  • X-Skill-Source: game-music-maker
  • X-Skill-Version: from frontmatter version
  • X-Skill-Platform: detect from install path (~/.clawhub/ → clawhub, ~/.cursor/skills/ → cursor, else unknown)

Include Authorization: Bearer <NEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.

Error Handling

Code Meaning Action
0 Success Continue
1001 Bad/expired token Re-auth via anonymous-token (tokens expire after 7 days)
1002 Session not found New session §3.0
2001 No credits Anonymous: show registration URL with ?bind=<id> (get <id> from create-session or state response when needed). Registered: "Top up credits in your account"
4001 Unsupported file Show supported formats
4002 File too large Suggest compress/trim
400 Missing X-Client-Id Generate Client-Id and retry (see §1)
402 Free plan export blocked Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export."
429 Rate limit (1 token/client/7 days) Retry in 30s once

SSE Event Handling

Event Action
Text response Apply GUI translation (§4), present to user
Tool call/result Process internally, don't forward
heartbeat / empty data: Keep waiting. Every 2 min: "⏳ Still working..."
Stream closes Process final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Translating GUI Instructions

The backend responds as if there's a visual interface. Map its instructions to API calls:

  • "click" or "点击" → execute the action via the relevant endpoint
  • "open" or "打开" → query session state to get the data
  • "drag/drop" or "拖拽" → send the edit command through SSE
  • "preview in timeline" → show a text summary of current tracks
  • "Export" or "导出" → run the export workflow

Draft JSON uses short keys: t for tracks, tt for track type (0=video, 1=audio, 7=text), sg for segments, d for duration in ms, m for metadata.

Example timeline summary:

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "generate looping fantasy background music that matches the pace of this dungeon exploration scene" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 for widest compatibility across game trailers and YouTube uploads.

Common Workflows

Quick edit: Upload → "generate looping fantasy background music that matches the pace of this dungeon exploration scene" → Download MP4. Takes 30-60 seconds for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.