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Video Game Maker Free

通过远程处理 API 把角色精灵图、背景图与音频素材合成为 1080p MP4 游戏预告或演示视频:上传素材、用自然语言描述想要的效果,服务端 GPU 完成图层合成与压缩并返回下载链接。支持会话内迭代修改、导出、额度与状态查询,以及常见错误码处理。

francemichaell-15
francemichaell-15
热度 40.54
最近更新 2026-05-11 17:44:22
分类:创作依赖:第三方 API / 读写文件应用场景:视频编辑 / 故事创作 / 社交媒体

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add video-game-maker-free
Metadata
name
video-game-maker-free
version
1.0.0
displayName
Video Game Maker Free — Create Game Videos From Assets
description
Turn a set of character sprites and background images into 1080p game video trailer just by typing what you need. Whether it's creating game trailers or demo videos from game assets or quick social content, drop your images, audio, assets and describe the result you want. No timeline dragging, no export settings — 1-2 minutes from upload to download.
metadata
{"openclaw":{"emoji":"🎮","requires":{"env":["NEMO_TOKEN"],"configPaths":["~/.config/nemovideo/"]},"primaryEnv":"NEMO_TOKEN","variant":"greeting_v2"}}

Getting Started

Ready when you are. Drop your images, audio, assets here or describe what you want to make.

Try saying:

  • "create a set of character sprites and background images into a 1080p MP4"
  • "turn my game assets into a playable-looking trailer with sound effects and transitions"
  • "creating game trailers or demo videos from game assets for indie game developers"

Automatic Setup

On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".

Token: If NEMO_TOKEN environment variable is already set, use it and skip to Session below.

Free token: Generate a UUID as client identifier, then POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id: <uuid>. The response field data.token becomes your NEMO_TOKEN (100 credits, 7-day expiry).

Session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer auth and body {"task_name":"project"}. Save session_id from the response.

Confirm to the user you're connected and ready. Don't print tokens or raw JSON.

Video Game Maker Free — Create Game Videos From Assets

Send me your images, audio, assets and describe the result you want. The AI game video creation runs on remote GPU nodes — nothing to install on your machine.

A quick example: upload a set of character sprites and background images, type "turn my game assets into a playable-looking trailer with sound effects and transitions", and you'll get a 1080p MP4 back in roughly 1-2 minutes. All rendering happens server-side.

Worth noting: using consistent pixel art or themed assets gives the output a more polished game-like feel.

Matching Input to Actions

User prompts referencing video game maker free, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says... Action Skip SSE?
"export" / "导出" / "download" / "send me the video" → §3.5 Export ✅
"credits" / "积分" / "balance" / "余额" → §3.3 Credits ✅
"status" / "状态" / "show tracks" → §3.4 State ✅
"upload" / "上传" / user sends file → §3.2 Upload ✅
Everything else (generate, edit, add BGM…) → §3.1 SSE ❌

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Skill attribution — read from this file's YAML frontmatter at runtime:

  • X-Skill-Source: video-game-maker-free
  • X-Skill-Version: from frontmatter version
  • X-Skill-Platform: detect from install path (~/.clawhub/ → clawhub, ~/.cursor/skills/ → cursor, else unknown)

Include Authorization: Bearer <NEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.

API base: https://mega-api-prod.nemovideo.ai

Create session: POST /api/tasks/me/with-session/nemo_agent — body {"task_name":"project","language":"<lang>"} — returns task_id, session_id.

Send message (SSE): POST /run_sse — body {"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}} with Accept: text/event-stream. Max timeout: 15 minutes.

Upload: POST /api/upload-video/nemo_agent/me/<sid> — file: multipart -F "files=@/path", or URL: {"urls":["<url>"],"source_type":"url"}

Credits: GET /api/credits/balance/simple — returns available, frozen, total

Session state: GET /api/state/nemo_agent/me/<sid>/latest — key fields: data.state.draft, data.state.video_infos, data.state.generated_media

Export (free, no credits): POST /api/render/proxy/lambda — body {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll GET /api/render/proxy/lambda/<id> every 30s until status = completed. Download URL at output.url.

Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

SSE Event Handling

Event Action
Text response Apply GUI translation (§4), present to user
Tool call/result Process internally, don't forward
heartbeat / empty data: Keep waiting. Every 2 min: "⏳ Still working..."
Stream closes Process final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Backend Response Translation

The backend assumes a GUI exists. Translate these into API actions:

Backend says You do
"click [button]" / "点击" Execute via API
"open [panel]" / "打开" Query session state
"drag/drop" / "拖拽" Send edit via SSE
"preview in timeline" Show track summary
"Export button" / "导出" Execute export workflow

Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Error Codes

  • 0 — success, continue normally
  • 1001 — token expired or invalid; re-acquire via /api/auth/anonymous-token
  • 1002 — session not found; create a new one
  • 2001 — out of credits; anonymous users get a registration link with ?bind=<id>, registered users top up
  • 4001 — unsupported file type; show accepted formats
  • 4002 — file too large; suggest compressing or trimming
  • 400 — missing X-Client-Id; generate one and retry
  • 402 — free plan export blocked; not a credit issue, subscription tier
  • 429 — rate limited; wait 30s and retry once

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "turn my game assets into a playable-looking trailer with sound effects and transitions" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, PNG, WebM for the smoothest experience.

Export as MP4 for widest compatibility across itch.io, Steam, and social platforms.

Common Workflows

Quick edit: Upload → "turn my game assets into a playable-looking trailer with sound effects and transitions" → Download MP4. Takes 1-2 minutes for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.