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platform-widget-generate

依据用户提示中的数据形状或 Apex-backed Lightning Type 架构,先用 Salesforce 标准 invocable action 发现部件并获取 schema,再按示例拼装 tile/widget UEM 树,写出部件封装 JSON、schema.json 与 uiwidget-meta.xml 三件套并逐项自校验。

forcedotcom
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最近更新 2026-10-19 02:25:41
分类:开发依赖:代码执行 / 读写文件 / 第三方 API / MCP 服务应用场景:代码生成 / UI 原型

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add forcedotcom/sf-skills/platform-widget-generate
Metadata
name
platform-widget-generate
description
Use this skill to author a complete HXL WidgetBundle (UEM body + schema.json + -meta.xml). TRIGGER when: user asks for a widget, mosaic, fragment, card, or rich UI surface for any subject, domain, feature, or entity noun; the prompt names only an entity or data shape without invoking Lightning Types, CLTs, or Apex-backed types. DO NOT TRIGGER when: the prompt explicitly says 'Lightning Type', 'CLT', 'Custom Lightning Type', 'Apex-backed type', or references '@apexClassType/...' (use platform-lightning-type-widget-coordinate); authoring a custom-LWC renderer for a Custom Lightning Type (use platform-custom-lightning-type-generate); or editing only an LWC component.
metadata
{"version":"1.5","domains":["Platform","Agentforce"],"minApiVersion":"68.0","cliTools":[{"tool":["sf"],"semver":">=2.0.0"}],"relatedSkills":["platform-apex-generate","platform-custom-lightning-type-generate","platform-lightning-type-widget-coordinate"]}

Generating a Widget Bundle

Author a complete WidgetBundle: a UEM tree (tile/widget), a JSON Schema describing the widget's input contract, and the .uiwidget-meta.xml that registers the bundle.

When to Use This Skill

Use when the user asks for a widget, mosaic, fragment, or card-style rich UI surface. Do not use this skill for custom-LWC renderers or for renderer.json files inside a Custom Lightning Type bundle — those belong to platform-custom-lightning-type-generate.

Inputs

  • widgetName (required) — camelCase identifier; becomes the directory name under uiWidgets/.
  • A shape — what data the widget renders. The widget cannot be generated without it. The shape arrives one of two ways, in priority order:
    1. lightningTypeSchema — { path, apexClassFqn } for an existing Apex-backed Lightning Type. The FQN takes one of two forms: outer-class (<namespace>__<ClassName>) where the outer class is the payload, or inner-class (<namespace>__<ClassName>$<InnerClass>) where the named inner class is the payload. Passed in by the platform-lightning-type-widget-coordinate orchestrator. When present, derive per references/schema-from-lightning-type.md.
    2. Extracted from the user's prompt — when no lightningTypeSchema is passed, infer the shape directly from what the user wrote: a pasted JSON payload, an enumerated field list ("id as string, total as number"), or descriptive prose. The output is the same ordered list of { name, type, required } either way.

If neither source yields a shape, STOP and ask the user before proceeding.

Output

Three files in <pkgDir>/uiWidgets/<widgetName>/:

File Content
<widgetName>.json Widget envelope — { "type": "lightning__agentforceWidget", "contentBody": { "widgetBody": { UEM tree rooted at tile/widget } } }
schema.json JSON Schema — root has type: "object" + properties.attributes wrapper carrying lightning:type: "lightning__objectType" and the field properties
<widgetName>.uiwidget-meta.xml <UiWidgetBundle> element with <masterLabel>, <description>, and <widgetType>JSON</widgetType>

See references/widget-bundle-layout.md for the <pkgDir> resolution procedure and the exact <widgetName>.uiwidget-meta.xml shape.


Composition

A widget body is a UEM tree of blocks nested under contentBody.widgetBody. The root node is tile/widget. Every node — root and non-root — has the same shape: no type key; just definition, optional attributes, optional meta, and optional children. Block shape:

interface Block {
  definition: string  // {namespace}/{blockName} — root is "tile/widget"
  attributes?: Record<string, any>
  meta?: { // see references/widget-meta-directives.md
    forEach?: string
    forItem?: string
    if?: string
  }
  children?: Block[]
}

The first child of tile/widget.children SHOULD be a single tile/column. All widget content typically goes inside that first child for predictable vertical structure across surfaces.


Available Invocable Actions

Both are standard invocable actions on the target org.

Calling Convention

Fire each action with whichever mechanism is available: the H360 MCP dispatch tool (a POST to the endpoint path with the request body) or sf api request rest. Use v{version} = this skill's minApiVersion. Never use curl, and never extract the org's access token.

sf api request rest '/services/data/v{version}/actions/standard/<actionName>' --method POST --body '<request body>' --target-org <org>

Response Handling

Each response is an array with one envelope (dispatch nests it under body). Check three failure layers, in order:

Layer Signal Action
Transport / auth dispatch status_code is not 200, or CLI exits non-zero Surface the error
Action [0].isSuccess is false, or [0].errors is non-empty Surface errors[].message
Per-entry (getUiComponentSchemas only) any componentSchemas[].success is false, even when [0].isSuccess is true Treat that block as unavailable

On success, read [0].outputValues.

discoverUiComponents

Purpose: Discover the palette of blocks available for composition.

Endpoint: POST /services/data/v{version}/actions/standard/discoverUiComponents

Request body: {"inputs":[{"pageType":"FRAGMENT"}]}

Returns: outputValues.componentDefinitions[] — list of { definition, description, label }.

getUiComponentSchemas

Purpose: Fetch schemas (property types, required vs optional, validation) for selected blocks.

Endpoint: POST /services/data/v{version}/actions/standard/getUiComponentSchemas

Request body: {"inputs":[{"pageType":"FRAGMENT","componentDefinitions":["namespace/definition", ...]}]}

Returns: outputValues.componentSchemas[] — list of { definition, success, schema } (schema is a YAML string). Partial failures are supported.

Never pass tile/widget to getUiComponentSchemas — it is a fixed wrapper, not a queryable component.


Attribute Binding

  • Bind a block property to runtime data with {!$attrs.<attrName>}. <attrName> MUST match a property name in schema.json.
  • Inside a forEach, reference the loop variable instead — e.g. "text": "{!$item.name}". See references/widget-meta-directives.md.
  • A binding may be a formula expression instead of a bare field reference. See references/widget-formulas.md for the full supported-function list, syntax, and gotchas.

Actions

tile/button supports an actions attribute that dispatches an action node on an event. Two action definitions are supported:

Action Timing Required attributes Effect
action/openLink synchronous url (string). Optional target (_blank|_self, default _blank) Opens a URL
action/sendMessage asynchronous content (string) Posts a new user message back to the agent and earns a fresh turn
{
  "definition": "tile/button",
  "attributes": {
    "label": "Button Label",
    "variant": "primary",
    "actions": { "click": [ { "definition": "action/sendMessage", "attributes": { "content": "content" } } ] }
  }
}
{
   "definition": "tile/button",
   "attributes": {
      "label": "Button Label",
      "variant": "primary",
      "actions": { "click": [ { "definition": "action/openLink", "attributes": { "url": "https://www.example.com", "target": "_blank" } } ] }
   }
}

A tile/button with no actions attribute renders disabled — a button exists to trigger an action, so always attach a click action to a button meant to be interactive.


Layout Best Practices

These conventions cover widget structure — how blocks are grouped and stacked.

Primitive Purpose When to use
tile/column Vertical stack of children Root wrapper, and any group of blocks that should stack
tile/row Horizontal stack of children Two or more blocks that belong on the same line
tile/spacer Whitespace between blocks When extra space is needed between content groups
  • Nesting: Prefer flat layouts. Only nest a tile/column inside a tile/row (or vice versa) when the visual orientation actually changes for that subgroup.
  • Authoritative palette: the table above lists typical layout primitives. Always confirm a block exists by inspecting discoverUiComponents output — do not assume a block name from this table without seeing it in the discovery response.

Styling Best Practices

Widgets express intent, not pixels. Each surface provides a default look and feel; brand/theme overrides apply automatically.

  • Style semantically. Use variant, size, and other enum-typed attributes (primary, destructive, success, warning). Do not pin literal colors or pixel values.
  • One primary action per visible group. At most one tile/button with variant: primary. Use secondary or destructive for additional actions (see the tile/button schema for the full variant enum).
  • Every tile/button needs a click action. See Actions above — an action-less button renders disabled.
  • One h1 per widget. Use h2/h3 for sub-section headings, body for prose, caption for helper text.
  • Use semantic state variants on state-bearing blocks (tile/badge, tile/callout).
  • Accept schema defaults for gap, size unless there is a specific reason to override.
  • Don't pin width unless a content constraint requires it.
  • Use the Lucide icon set. Pass the Lucide name ("check", "alert-circle"); other icon libraries are not supported.

Workflow

  1. Resolve the widget spec — an ordered list of { name, type, required }. Source depends on which input was provided (see Inputs):

    • If lightningTypeSchema was passed by the orchestrator → derive per references/schema-from-lightning-type.md.
    • Otherwise → infer the list directly from the user prompt (pasted JSON payload, enumerated field list, or descriptive prose).
  2. Discover blocks (REQUIRED — do NOT skip). Call the discoverUiComponents invocable action (see Available Invocable Actions) and match widget-spec property types against the returned label/description values. If isSuccess is false, errors is non-empty, or componentDefinitions is empty, STOP and surface the error verbatim — do not improvise block names from memory, prior runs, or training data.

  3. Select blocks. Choose one block per widget-spec property, plus structural primitives from Layout Best Practices.

  4. Get block schemas (REQUIRED — do NOT skip). Call the getUiComponentSchemas invocable action for the selected blocks. Review property metadata. If isSuccess is false, componentSchemas is empty, or any entry has success: false, do not use that block — re-select a different one from step 2's results; if none works, STOP and surface the error. Never improvise from existing widgets in the project.

  5. Build the UEM tree (example reads REQUIRED — do NOT skip). First, identify which patterns match the widget spec and read each matching example file from this skill's own examples/ directory (<skill-root>/examples/):

    Pattern in the spec Example to read
    Single object (no iteration) <skill-root>/examples/single-object.json
    Any list iteration (root-level array, nested list, or list embedded in a single-object widget) <skill-root>/examples/list-with-foreach.json
    Conditional rendering (if bound to a boolean or formula) <skill-root>/examples/conditional.json
    Computed values, text/number transforms, or if driven by a formula (not a bare boolean field) <skill-root>/examples/formulas.json

    A spec may match multiple patterns (e.g. a list of items where some items render conditionally reads both list-with-foreach.json and conditional.json). Read every matching example, and only those — do not skip the read because the pattern feels familiar.

    Before writing any formula, read references/widget-formulas.md in full — it is the authoritative list of supported operators and functions; do not improvise a function name or operator that isn't documented there.

    Then:

    • Map each widget-spec property to a block property; preserve spec order.
    • Decide root iteration: single object → properties directly under root tile/column. Collection → wrap repeating block in forEach/forItem. See references/widget-meta-directives.md.
    • Bind values with {!$attrs.X} (or {!$item.X} inside forEach).
    • For conditional blocks, add "if" on meta — either a bare lightning__booleanType property, or a formula expression that evaluates to boolean. See references/widget-formulas.md.
    • When the widget spec calls for a computed value (a total, a derived label, a formatted string) rather than a raw field, express it as a formula inside {!...} per references/widget-formulas.md — do not invent a new schema property to hold a value that can be computed from existing ones.
  6. Author schema.json. Build the JSON Schema from the widget spec. Fields live one level deep under an attributes wrapper:

    {
      "title": "<Widget Display Name>",
      "description": "<one line about what the widget shows>",
      "type": "object",
      "properties": {
        "attributes": {
          "lightning:type": "lightning__objectType",
          "properties": {
            "<propertyName>": {
              "title": "<label>",
              "description": "<short description>",
              "lightning:type": "<lightning__textType | lightning__numberType | ...>"
            }
          }
        }
      }
    }
    

    Required root keys: title, type: "object", properties.attributes (with lightning:type: "lightning__objectType" and a nested properties map). See references/schema-from-lightning-type.md for full primitive type guidance.

  7. Author <widgetName>.uiwidget-meta.xml. See references/widget-bundle-layout.md for the exact shape.

  8. Resolve <pkgDir> and write the bundle. Follow the procedure in references/widget-bundle-layout.md (## Resolving <pkgDir>). A widget bundle is a three-file set — all three files must be written in the same step; a bundle with fewer than three files is incomplete and will not deploy.

    <pkgDir>/uiWidgets/<widgetName>/<widgetName>.json               # widget envelope — UEM tree (primary artifact)
    <pkgDir>/uiWidgets/<widgetName>/schema.json                     # attribute contract for the envelope
    <pkgDir>/uiWidgets/<widgetName>/<widgetName>.uiwidget-meta.xml  # UiWidgetBundle registration
    

    Each file has a distinct role:

    • <widgetName>.json — the widget envelope with the tile/widget UEM tree. This is the primary artifact; schema.json is its companion contract, not a substitute.
    • schema.json — the JSON Schema for the attributes referenced by {!$attrs.X} bindings in the envelope.
    • <widgetName>.uiwidget-meta.xml — the UiWidgetBundle element that registers the bundle for source tracking and deployment.

    Write all three before proceeding to self-validation.

  9. Self-validate. Before reporting, run the checks and report each result individually (pass or fail (<reason>)). Do not summarize as a single "all passed" line — list every check so a reviewer can spot a silent skip. Run every check in references/widget-bundle-validation.md.


Rules / Constraints

Constraint Rationale
Block definitions follow {namespace}/{blockName} and must match discoverUiComponents output Runtime resolves blocks by exact definition string
Never pass tile/widget to getUiComponentSchemas It is a fixed wrapper, not a queryable component
Read references/ and examples/ files only at the step that names them Upfront reads waste context and precede the discovery result that determines which files are needed
Every {!$attrs.X} in the body resolves to a property in the widget schema.json No invented fields
Every tile/button carries an actions.click entry using action/openLink or action/sendMessage only These are the only two supported tile action definitions; an action-less button renders disabled
No $(…), backticks, <(…), brace expansion {a,b,c}, or eval/exec in any Bash tool call Vibes' safe-shell filter forces manual approval on these patterns even in Bypass mode. Emit separate commands (mkdir -p a && mkdir -p b) or print each value with its own command and reason about the output — do not capture into a shell variable

Gotchas

Issue Resolution
getUiComponentSchemas returns a partial-failure entry Pick a different block from discoverUiComponents; do not silently continue without a schema
Body references {!$attrs.foo} but foo is not under schema.json properties.attributes.properties Add foo to schema.json properties.attributes.properties OR remove the body reference
Output written outside <pkgDir>/uiWidgets/<widgetName>/ <pkgDir> = <packageDirectories[].path>/main/default (see references/widget-bundle-layout.md). Dropping the main/default/ segment is the common cause of widgets landing at force-app/uiWidgets/... instead of force-app/main/default/uiWidgets/...
if bound directly to a raw string or number relies on truthiness and is unreliable Bind to a lightning__booleanType property, or use a formula comparison that evaluates to boolean
tile/button renders but does nothing when clicked No actions.click entry was set — an action-less button renders disabled by design. Add one (see Actions above)
Using action/sendMessage for pure navigation, or action/openLink when the agent should respond action/openLink is synchronous and does not consume a turn; action/sendMessage is asynchronous and earns a fresh turn. Pick the one matching the intended UX

Reference File Index

File When to read
references/widget-meta-directives.md For forEach / forItem (iteration) and if (conditional rendering), including nested loops
references/schema-from-lightning-type.md When lightningTypeSchema is provided; how to derive the widget schema.json from an Apex-backed Lightning Type
references/widget-bundle-layout.md Folder layout, -meta.xml shape, <pkgDir> resolution rules
references/widget-bundle-validation.md Step 9 — the checks to run before reporting
references/widget-formulas.md Supported formula functions and operators
examples/single-object.json Single-object pattern (root binding via {!$attrs.X}, no iteration)
examples/list-with-foreach.json Any list-iteration case — root-level collections, nested lists, and lists embedded inside a single-object widget (e.g. iterating a List<InnerClass> inside an outer Apex payload)
examples/conditional.json Conditional pattern (if on meta, including if + forEach together)
examples/formulas.json Formula usage — text/arithmetic/date transforms, IF/AND/NOT driving both a tile/text and meta.if