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Escalation Tree

设计支持或事件升级树,覆盖严重级别、层级职责、时间触发、路由、角色联系方式与客户沟通节奏;输出为文档模板。Lint 提示 instructions 存在冲突,需人工复核。

mohitagw15856
mohitagw15856
热度 10.92
最近更新 2026-07-16 22:38:11
分类:协作依赖:纯提示词应用场景:工作流 / 任务管理

安装技能

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执行命令安装此 skill: npx secure-skills-cli add escalation-tree
Metadata
name
escalation-tree
description
Design a support/incident escalation tree — who handles what, when it escalates, and to whom. Use when asked to design an escalation path, an escalation matrix, support tiers, an on-call escalation policy, or to fix 'tickets bounce around / nothing gets escalated in time'. Produces an escalation tree — tiers & ownership, severity definitions, time-based triggers, routing rules, contacts/roles, and the customer-communication cadence per level.
homepage
https://mohitagw15856.github.io/pm-claude-skills/skill/escalation-tree.html
metadata
{"openclaw":{"emoji":"🎧"}}

Escalation Tree Skill

Escalation goes wrong two ways: things sit too long before someone senior is pulled in, or everything gets escalated and senior people drown. A clear escalation tree fixes both — it defines the tiers, the severity that sets the path, the time triggers that force escalation, and who owns each step. This skill designs that, so the right person is on the right issue at the right time.

Required Inputs

Ask for these only if they aren't already provided:

  • The context — customer support, incident/on-call, or both.
  • The tiers/teams available — tier-1/2/3, engineering on-call, management, exec.
  • Severity meaning — what counts as critical vs. high vs. normal in your context.
  • Constraints — hours of coverage, SLAs/contractual response times, key roles.

Output Format

Escalation Tree: [support / incident]

1. Severity levels — define each (SEV1/P1 … or Critical/High/Normal/Low) with concrete criteria — what qualifies, blast radius, and the response & resolution targets per level. Ambiguous severity is why escalation fails.

2. The tiers — who owns what:

Tier Owns Can resolve Escalates when
Tier 1 first response, known issues runbook items unresolved in [time] or sev ≥ [x]
Tier 2 deeper diagnosis most issues needs code/infra change
Eng on-call code/infra the system —

3. The tree (routing) — by severity, the path and the time triggers:

SEV1 → page eng on-call immediately + notify manager; if unacked in 5 min → secondary; if 15 min → eng lead. Normal → tier-1; if unresolved in 1 business day → tier-2.

Show the branch logic clearly (who, after how long, to whom).

4. Contacts & roles — by role (not just names — names change): who fills each, primary/secondary, and how they're reached per severity (page vs. Slack vs. ticket).

5. Customer communication — the update cadence per severity (e.g. SEV1: status-page + update every 30 min; normal: reply within SLA). Who owns the customer comms vs. the fix.

6. After — for high-sev, the handoff to a postmortem (pair with incident-postmortem).

Quality Checks

  • Severity levels have concrete qualifying criteria + response/resolution targets
  • Each tier's ownership and "escalate when" condition is explicit
  • Escalation triggers are time-boxed (after N minutes/days), not "when needed"
  • Routing is defined by role with primary/secondary and the contact method per severity
  • Customer-communication cadence is specified per level, with an owner
  • High-severity paths hand off to a postmortem

Anti-Patterns

  • Do not leave severity fuzzy — if "critical" is subjective, everything becomes critical (or nothing does)
  • Do not write "escalate when needed" — time-box it so issues don't rot waiting on judgement
  • Do not route to named people only — use roles with primary/secondary; people leave and go on holiday
  • Do not forget customer comms in the tree — internal escalation without customer updates still feels like neglect
  • Do not over-escalate everything — tiers exist so seniors see only what truly needs them

Based On

Support & incident-management practice — severity matrices, tiered ownership, time-based escalation, on-call routing.