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Design Engineering

该 Skill 提供设计密集型前端工程的流程编排:先并行派发研究子代理,再输出包含技术选型理由与失败预判的计划,经用户批准后执行、验证并迭代。内置渲染方案选择(Canvas/SVG/CSS)、渐进增强栈、玻璃面板模式及子代理与验证参考文档,需配合前端美学类 Skill 使用。

corbin-breton
corbin-breton
热度 65.71
最近更新 2026-05-11 17:36:41
分类:开发依赖:代码执行 / 联网浏览搜索 / 读写文件 / 内部调用大模型应用场景:代码生成 / UI 原型 / 工作流 / 研究

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add design-engineering
Metadata
name
design-engineering
description
Orchestrate iterative design and frontend engineering work through research, planning, sub-agent execution, and validation loops. Use when a visual/UI task requires multiple iterations, when the first implementation needs refinement based on feedback, when choosing between competing technical approaches (Canvas vs SVG vs CSS), or when coordinating sub-agents on design-heavy work. Covers animation architecture decisions, progressive enhancement patterns, performance-aware rendering choices, and the research→plan→execute→validate workflow. Complements frontend-design (which handles aesthetics) by adding engineering discipline, iteration management, and technical decision-making.
version
1.2.0

Design Engineering

Orchestrate design-heavy frontend work that requires iteration, technical decisions, and validation. This skill is about the process — how to research, plan, build, validate, and refine — not the aesthetics (use frontend-design for that).

When to Use

  • Visual work that will take multiple iterations to get right
  • Choosing between technical approaches (Canvas vs SVG vs CSS, etc.)
  • Coordinating sub-agents on parallel design/engineering tasks
  • Refining an implementation based on user feedback
  • Any frontend work where "build it and ship" isn't enough

Scope & Safety

  • All file operations stay within the user's project directory — no absolute paths outside the project root
  • Sub-agents operate within the project scope defined by the orchestrator and must not access files outside it
  • Sub-agent outputs (file writes, research findings) are confined to the project working directory
  • No credentials or external services are required
  • Playwright (when used for screenshots) connects only to localhost dev servers — never to external URLs
  • No data is exfiltrated or transmitted to external endpoints; all work is local

The Iteration Loop

Every design-engineering task follows this cycle:

Research → Plan → Approve → Execute → Validate → Feedback → Refine

1. Research Phase

Before touching code, understand the problem space. Spawn 2-3 research sub-agents in parallel with different lenses:

  • Inspiration/reference — find examples of what we're trying to achieve
  • Technical approaches — what tools/techniques solve this class of problem
  • Constraints — performance, browser support, accessibility, progressive enhancement

Research agents should write findings to files within the project's working directory so context is preserved across iterations.

2. Plan Phase

Synthesize research into a concrete plan. Present to user for approval before executing. The plan should include:

  • Architecture decision with rationale (not just "use X" but "use X because Y fails at Z")
  • Layer/component breakdown
  • What gets removed, what gets added, what stays
  • Pre-mortem: "what would cause this to fail?"
  • Estimated sub-agent tasks
  • Horizon estimate: Count estimated steps across all sub-agents. If > 40 steps total, decompose into sub-phases of ≤ 20 steps. If 20–40 steps, insert a midpoint quality checkpoint (screenshot + integration check before proceeding). Under 20 steps, execute directly. This prevents quality collapse on complex design tasks.

3. Execute Phase

Dispatch sub-agents with focused, context-minimal tasks. Key rules in references/subagent-patterns.md.

4. Validate Phase

After sub-agents complete, the orchestrator MUST validate. Build check is necessary but not sufficient. Check integration points — see references/validation-checklist.md.

5. Feedback → Refine

Ship to user for review. Expect 2-5 iterations on visual work. Each iteration:

  1. Screenshot the live result (use Playwright if available)
  2. Identify specific issues from feedback
  3. Make targeted fixes (don't rebuild from scratch each time)
  4. Validate and redeploy

Technical Decision Framework

When choosing between rendering approaches, read references/rendering-decisions.md. Quick heuristic:

Need Use
Static decorative pattern CSS background-image with SVG data URI
<100 authored animated elements Inline SVG + CSS animations
Procedural generation, >100 elements, full-page coverage Canvas 2D
3D, heavy particle systems, post-processing Three.js/WebGL (last resort — heavy)

Progressive Enhancement Stack

Every visual enhancement must degrade gracefully:

  1. CSS baseline (always works, no JS)
  2. JS-enhanced layer fades in on top
  3. prefers-reduced-motion → skip animations entirely
  4. Low-end device detection → reduce complexity
  5. Light/dark theme awareness

Glass-Panel Pattern

For content floating over animated backgrounds:

.card {
  background: color-mix(in srgb, var(--bg-card) 50-60%, transparent);
  backdrop-filter: blur(8-12px);
  -webkit-backdrop-filter: blur(8-12px);
}

Lets animation show through while keeping text readable. Adjust blur and opacity based on background intensity.

References

  • references/subagent-patterns.md — How to dispatch and validate sub-agent work
  • references/validation-checklist.md — Post-execution checks that catch integration bugs
  • references/rendering-decisions.md — Canvas vs SVG vs CSS decision guide with production lessons