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coop-reverse-engineer

该 Skill 指导对游戏或其引擎做逆向分析:优先利用开源移植、反编译与随包脚本源码,其次解析脚本归档并做打包回环测试,再用 REA、GhidraMCP、ida-pro-mcp、Ghidra headless、Frida 及 UE4SS、Dumper-7、Il2CppDumper、Cpp2IL、dnSpyEx 等工具处理原生层与引擎转储,最后梳理网码、剧情与 AI 逻辑、客户端独有内容、存档与关…

cranebeaker
热度 0.00
最近更新 2026-10-18 16:51:54
分类:开发依赖:代码执行 / MCP 服务 / 读写文件应用场景:研究 / 代码审查 / 数据处理

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add cranebeaker/coop-anything/coop-reverse-engineer
Metadata
name
coop-reverse-engineer
description
Reverse engineer a game or its engine to learn how its scripts, netcode, saves and level loading work, using agent tools such as REA, GhidraMCP, ida-pro-mcp, Ghidra headless, Frida and engine dumpers.

Reverse engineer the game for co-op

  1. Prefer source: open source ports, decompilations, shipped script source, SDKs.
  2. Script layer: find or write an archive reader, dump scripts to text, round-trip test any packer.
  3. Native layer: ask the owner before installing tools. Options: REA (npx rea-agents setup, owner runs it, restart the agent), GhidraMCP, ida-pro-mcp, or Ghidra headless decompile-all to one .c file plus a function index.
  4. Engine dumpers: UE4SS and Dumper-7 for Unreal 4/5, Il2CppDumper or Cpp2IL for IL2CPP Unity, dnSpyEx for Mono Unity.
  5. Map for co-op: netcode (if any), where story and AI logic run, what is client-only (UI, cutscenes, dialog), save and level transitions, single-instance checks.
  6. Record byte signatures for the exact build you analysed.
  7. Keep dumps and decompiled code in local/. Publish findings, names, offsets and your own code only.

Details: playbook/reverse-engineering.md, playbook/tools.md.