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Build WebGL Liquid Glass

面向 React、Vite 或 DOM 界面的液态玻璃实现指南:安装并适配 liquid-gl,按默认参数(resolution 1.5、refraction 0.007 等)搭建折射玻璃表层,保持文字与控件在镜片之上清晰可读,并给出 CSS backdrop-filter 回退、调参参考文档以及在浅色、深色、高频背景下的验证要求。

woodfishhhh
woodfishhhh
热度 7.65
最近更新 2026-08-04 15:46:20
分类:开发依赖:读写文件 / 联网浏览搜索应用场景:代码生成 / UI 原型

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add build-webgl-liquid-glass
Metadata
name
build-webgl-liquid-glass
description
Build production-ready GPU liquid-glass surfaces with liquid-gl for React, Vite, or DOM interfaces. Use this as the default skill for optimized glass material, liquid glass, refractive notification cards, floating panels, GPU bevel/refraction, or the WeFlow E/WebGL look. Prefer it over SDF glass unless WebGL is unavailable, the surface count is high, or the user explicitly asks for D/SDF/Vaso.

Build WebGL Liquid Glass

Create a real refractive material while keeping text and controls crisp above the lens.

Workflow

  1. Inspect the existing framework, styling conventions, target background, and browser support.
  2. Install liquid-gl with the repository's package manager.
  3. Adapt assets/react/WebGLLiquidGlass.tsx, webgl-liquid-glass.css, and liquid-gl.d.ts for React projects. Preserve the same DOM layering in other frameworks.
  4. Keep the WebGL target empty. Put readable content in a sibling overlay; never place text inside the rasterized lens target.
  5. Point snapshotSelector at the real visual background, not the glass card or the whole app when avoidable.
  6. Initialize after the target and background assets exist. Register animated or replaceable backgrounds with liquidGL.registerDynamic().
  7. Preserve a CSS backdrop-filter fallback and legible foreground colors when WebGL is unavailable.
  8. Verify the result over light, dark, and high-frequency backgrounds. Drag or scroll the surface and confirm refraction stays aligned.

Default Tuning

Start with the asset defaults:

  • resolution: 1.5
  • refraction: 0.007
  • aberration: 0.03
  • bevelDepth: 0.075
  • bevelWidth: 0.18
  • frost: 2.2
  • magnify: 1.006
  • shadow: false, specular: true, tilt: false

Read references/tuning.md before changing these values or adding several lenses.

Quality Gates

  • Keep content as DOM text above the lens. Reject duplicated, blurred, or chromatically split text.
  • Avoid hard clipping, detached refraction, stale snapshots, black canvases, and visible shader seams.
  • Keep the surface dimensions stable during loading and interaction.
  • Reduce resolution and disable expensive options before replacing the WebGL approach.
  • Respect prefers-reduced-motion; do not add tilt or elastic motion by default.
  • Test Chromium desktop and a mobile viewport. Check the console and confirm the fallback remains usable.

Fallback Choice

Use $build-sdf-liquid-glass only when the user explicitly selects D/SDF, WebGL is unavailable, or many simultaneous glass surfaces make the shared GPU renderer inappropriate.