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motion-reference

面向 iOS/SwiftUI 的动效参考技能:把自然语言动效需求交给 60fps MCP 动效库检索,读取起始状态、过渡、结束状态与时长缓动拆解,再获取独立可运行的 SwiftUI 代码并完整展示给用户,必要时继续查找相近片段。库内代码已去除原应用文案、配色与品牌资产。

60fps-Design
热度 0.00
最近更新 2026-10-18 16:01:48
分类:开发依赖:MCP 服务应用场景:代码生成 / UI 原型 / API 集成

安装技能

复制下面的话术发给你的 Agent,它会通过 secure-skills 检索并安装该技能。

执行命令安装此 skill: npx secure-skills-cli add 60fps-design/plugin/motion-reference
Metadata
name
motion-reference
description
Build an iOS interaction by copying one that already shipped. Use when asked to design or implement any animation, transition, gesture or micro-interaction in SwiftUI: a bottom sheet, a pull-to-refresh, a card morph, an onboarding sequence, a loading state, a success moment. Also use when asked "how does app X do Y" about mobile motion, or for a reference clip to copy. iOS and SwiftUI only.
license
MIT
compatibility
Needs the 60fps MCP server (https://mcp.60fps.design/mcp), signed in with OAuth.
metadata
{"author":"60fps-Design","version":"1.0"}

Motion reference

The 60fps MCP server holds 2,000+ clips of real iOS interactions. Each one has a written motion breakdown, and many have a compile-checked SwiftUI recreation. Use it instead of inventing timings. The numbers in this library came off apps that shipped.

Use the tools in this order

  1. 60fps_search_shots. Write natural language, not keywords. "Springy bottom sheet for checkout" works. "Sheet" does not. Only set app or filters if the user named one.
  2. 60fps_get_motion_breakdown. This gives you the start state, the transition, the end state, and the timing and easing. Design from this.
  3. 60fps_get_motion_code. This returns a self-contained SwiftUI file. Show it to the user in full, in a swift code block. It is the deliverable, not a citation.
  4. 60fps_get_related_shots if the first pick is close but not right.

Read the results honestly

Search ranks the whole library by closeness, so it always returns something, however far off the question was. A high total is how many shots were searched, not how many matched. Judge each result on its own merits, and say so when nothing fits.

When not to use it

The library is iOS only, and it is about motion.

Do not use it for Android, Material, Flutter, React Native or web. Do not use it for icon design, colour palettes, logos or brand work. Do not use it for performance or frame-rate profiling, which shares the name and nothing else. On any of those it will still return iOS clips, and they will be wrong. Answer directly instead.

Using the code

Each file is standalone. Paste it into Xcode and run it.

It carries none of the original app's words, colours, branding or assets, by design. Restyle it to the user's design system. The motion is the part worth keeping.